May 2nd, 2011
Over one in four games on PC are classified as real-time strategy, the most of any genre, according to the Entertainment Software Association.
The reason? Games like StarCraft are fun. But they've also been criticized. Common knocks on RTS games include turning gaming into clickfests, the act of button babysitting, and "zerging" or rushing to attack before oppossing forces can setup defenses.
Nevertheless, League of Legends and StarCraft II are more than enough to keep the genre at the top of the charts. But what, if any, do you see giving the RTS genre a run for its money? And to keep the spirit of strategy alive, what gameplay tweaks might help RTS counter said insurgency?