How to fix low completion rate of games?
September 1st, 2011

A new report by CNN suggests only 10% of players finish their games. Lousy. The reason: The aging gamer (who is busier than before), a glut of games, and the rise of multiplayer.
When isolated to dedicated gamers only, that number jumps to an estimated 40-50%, "but it still means more than half of all game content never gets appreciated," the article states.
Granted, things are a little different for PC games, many of which don't have an end (i.e. MMOs, multiplayer-only games, etc). But a lot of great PC games have endings too, and most of you aren't seeing them all.
That said, I find that pathetic completion rate troubling from a design perspective, even though it's on par with my own completion rate and many of yours too, according to a post I wrote last year.
So... Are single-player games really that bad? Have story modes become so predictable that we don't even care to see how they end? And should games be able to hold our attention longer, even to the end?
I don't have the answers, and I believe the above stated reasons play a significant role in poor completion rates. But I also believe some of the blame has to be placed on the medium itself.
What do you think?
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Comments
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Winter is coming
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The only way to make completion rates higher is to make the game very captivating. If the gameplay is fantastic and the storyline is genuinely well thought out, a gamer will keep on playing it.
However, I do acknowledge that single player only games aren't as popular anymore. With the current trend to multiplayer, it seems that games are only worth getting it if there is additional content in the future.
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Anything worth having is worth working hard for.
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AND VVVVVVV BEST SINGLEPLAYER GAME OF 2011? :D
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GOD is a Superstition.
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Aren't they short enough already?
Anything worth having is worth working hard for.
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Only if they also make prices 50% cheaper.
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"He who controls the present, controls the past. He who controls the past, controls the future.
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"He who controls the present, controls the past. He who controls the past, controls the future.
Level 5
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and will not sit through any game that have bad game play
so that puts me down to 30%
work to live not live to work and game for the fun of it!!
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imma be a one man cheeseburger apocalypse
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Through all the differences it is still perfection.
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