May 17th, 2012
In an effort to discourage piracy, Blizzard released their much anticipated Diablo III on Tuesday with no offline play. But then they didn't allocate enough servers to handle the massive load. Which caused this.
More than just hurting Blizzard's reputation, though, the botched launch hurts PC gaming as a whole says one PC developer, in an interview with Forbes.
"The reason that this bothers me so much is that this sort of thing is bad for PC/Mac gaming," says Indie developer Jeff Vogul. "It’s not bad for Blizzard. They’ll still make a mint. But this sort of thing tarnishes the entire platform."
He continues, "Every gamer who gets hit with this sort of thing has a chance of being pushed away from the PC (and with good reason!) and toward consoles and iOS, platforms that don’t have these hassles. My business will, in a small way, get tarred with this brush, and it hurts my bottom line. Which makes me sad."
What do you think: Will the botched launch of Diablo III tarnish PC gaming, or is it just a bump in a long, winding, and glorious road?
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