September 10th, 2012
Last month, we discussed the future of cloud gaming. While half of you viewed it as an alternative to local PC gaming, a fourth of you thought it would flop, and recent news suggest they may be right.
In an in-depth report of how Onlive recently crumbled, The Verge reports: "Two Fridays ago, Steve Perlman told the 200 employees of cloud gaming company OnLive that its failure was all his fault. He thanked them for their hard work, and then he had HR show them the door with no severance pay. Then, through a legal insolvency tool, Perlman transferred all of OnLive’s assets to a brand new company and took over as CEO, hiring back only a skeleton crew to keep the ship afloat."
Basically, Onlive failed because "many users never paid a dime," the story notes. In crippled form, they're fighting to see another day. But the writing is on the wall, as it was for WebTV years before, another failed product made by Onlive's founder.
"As with Quicktime and WebTV, it seems that Steve Perlman had an idea ahead of its time yet again, and under his management, much of its potential may have been squandered."
What do you think of the news? And what effect might this have on traditional PCs and the real future of gaming?
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