Smite's First Impressions

August 23rd, 2012

Author: Sonny Williams

Smite is a MOBA game. For the uninitiated, that is a (usually) top-down strategy game based around a set of lanes, a set of champions and various ways of acquiring money and experience to improve your champions over the course of a game. The reason I said “usually” in reference to the perspective is because of the newest addition to the MOBA genre – “Smite”. Unlike all before it, Smite puts its players directly into the action, swapping out a more tactical bird’s eye view for a personal and cinematic over-the-shoulder perspective. It’s certainly an interesting concept, but is it a worthy addition to the MOBA pantheon? 

 

Presentation

Smite’s presentation is its unique selling point, it is a strategy game played in the third-person and despite how amazing it can look, there are many times where its perspective holds it back. In most MOBA games you quite heavily rely on your ability to assess the enemy team’s lane presence, effective strength and current situation by just having a looking on the Minimap or jumping to another’s lane vision and seeing what the situation is. The same goes for team fights where it is important to be able to see the remaining life and mana on all enemies in your vicinity. In Smite, there are small indicators that show the health of enemies, but it is not as effective as being able to look directly at the situation, the perspective effectively makes it impossible to see an entire enemy teams’ life bars if you are actually in melee range of the fight. It also makes it a little uneasy to assess distances when setting up ganks, it’s a minor gripe and something that many players might not notice, but it is there and isn’t something easy to fix.

Graphics wise the game looks impressive, the vista when looking onwards to your enemy’s base is suitably epic and textures/models are a cut above most of the free-to-play games out there, something the developer, Hi-Rez, seems to have a knack for. 

The sound however, needs work. The music itself is fine but the sound design for the Gods are a bit lacklustre. Having all the champions yell their taunts at the same time at the beginning of a match is irritating and apart from this initial taunt the Gods seem relatively quiet. 

The designs for the “Gods” are brilliant, the idea to take from the expansive cultural pantheons allows so much creativity and imagination to bleed through into the design. It is unfortunate, however that the “Gods” fail to feel like they have truly unique looks and feels that you won’t see anywhere else. Ymirs ultimate, for instance, bears far too close a resemblance to Galio/Nunu’s ultimates from League of Legends. Again, with this much freedom to create why use design choices that have been coined by your most popular competitors? 

 

Gameplay

Smite’s gameplay, like any MOBA, revolves around the protection and destruction of towers. Players compete to gain money and kill their enemies in order to destroy the defences of the enemy base. They then destroy a key structure in the base, in this case a giant axe-wielding Minotaur. 

Despite the change in perspective and control scheme, the gameplay remains largely the same. If you were already especially good at other MOBAs, you won’t find much here that is daunting. There are three lanes, there is a jungle containing various buffs and large, difficult, monsters that give big rewards for killing them and require a team effort. The problem though, as mentioned above, is the MOBA style game requires more strategic capabilities than the third-person view sometimes allows for. For instance, pinging the map should not require me to be unable to move my camera or attack for the brief moment it takes to “unlock” the mouse.

Another element of the gameplay that I see as being flawed is the “Auto Item buy” and “Auto Skill Level” options you can select on the champion select screen. If these two options work perfectly giving you strong items and a universally viable build every game; you remove half of the strategic potential of the game. If it isn’t a viable build and is no better than the recommended items in League of Legends, then the option is rather useless and might as well not be there. 

Despite all this, it would be a complete lie to try to say Smite isn’t fun to play. It’s a blast. The combat is exciting and the perspective can really make you feel like a part of the action. The mechanics aside from pinging and map awareness are fluid as can be, with no learning curve for anyone who’s played LoL or even WoW before. Smite may turn out to be more action based then other MOBAs, relying on the thrill of battle to overwrite the current lack of depth and choice. 

Then again, this is a beta, so hopefully there will be a more expansive pool of strategic choices to decide from upon the game’s release.

 

Interface

I feel this topic needs its own section as the interface of this game is possibly the biggest thing holding it back. The in-game screen, as mentioned before, is a bit cluttered with related information like character levels, item builds and current money spread around the screen and given huge icons for minor information. For instance, the size of the damage indicators and the clock are huge yet the current gold is tucked away and tiny. Everything feels like it was made with MegaBlocks. The item buying screen is ordered in the most complicated way possible, instead of having sections with clickable sub-sections, they present you with ALL available options at once, making it a little daunting for newer players. 

The interface for buying the premium currency resembles the one for Tribes: Ascend, with prices roughly around the same point as its peers, nothing drastic. 

The tutorials, however, are fantastic. I have never seen a game explain itself so fluently and concisely within its own client. There are video guides that explain everything from basic controls, laning, jungling, ganking, interface tricks etc.  It’s honestly the best thing you can do for new players and I’m glad to see such attention paid to teaching people the potential of the tools you are giving them. 

 

Conclusion

I think Smite is a good game and you can see the potential for scene changing greatness hidden below some of the flaws. It deserves attention for trying something new with a concept that people haven’t really done anything new with for far, far too long. 

While the gameplay and presentation have hiccups and the style of gameplay seems to hinder some of the fun you could have with the concept, I think this game will be exciting, addictive and more importantly, really fun. 

In its current condition, it isn’t going to become the next big e-sport or crush all competition, but it will be fun. It should be popular and who doesn’t want to fire off lasers while flying around as an Egyptian sun god?!

GLHF 

@Neonhowl

 

Comments

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May look into trying this...my plate is kinda full at the moment

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Posted Thursday, August 23rd, 2012    Quote This Post
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Interesting concept... I might try the game, but doubt I could get attached to it =P

~Brooksy~

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Posted Thursday, August 23rd, 2012    Quote This Post
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I had a beta key, used it, then never played it... I might download it some time.

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Posted Friday, August 24th, 2012    Quote This Post
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I think this game has lots of potential but I think a small secondary side panel with an overhead view of yourself that can be toggled could solve the third person limitations.

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Posted Friday, August 24th, 2012    Quote This Post
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Seems like the Moba genre is getting a bit saturated, we will see.

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Posted Friday, August 24th, 2012    Quote This Post
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Its pretty fun, but just the normal matchmaking seems really easy so i'm waiting for the addition of ranked games before I add more

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Posted Friday, August 24th, 2012    Quote This Post
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It is an interesting game, but I am not sure if it will become a truly competitive game like LoL.

Peace is a lie, there is only passion. Through passion I gain strength, through strength I gain powe

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Posted Friday, August 24th, 2012    Quote This Post
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cool but i think lol will be numbwer one forever!

8
Posted Friday, August 24th, 2012    Quote This Post
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Actually played for the first time today and it was a pretty fun game. It definitely is more team oriented (necessary to win) from what I have seen so far than other types of this genre.

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Posted Friday, August 24th, 2012    Quote This Post
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By the way, they ended up planning on adding something thats been requested for league of legends for some time now: the ability to change your own recommended items(and thus changing your autobuy in smite's case) based on champion.

10
Posted Friday, August 24th, 2012    Quote This Post
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It looks more like a casual game to me lol. I just cant take first person and moba seriously.

11
Posted Friday, August 24th, 2012    Quote This Post
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LoL Meets WoW = )

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Posted Friday, August 24th, 2012    Quote This Post
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i hope its cool i mean its somethign new

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I have played it and find I enjoy the third person viewing, I really like that auto-attacks are skill shots, makes the game a little more challenging and I like the mythology/gods theme

14
Posted Friday, August 24th, 2012    Quote This Post
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Gave it a shot, still prefer League over it.

I was ganking Ashe but I took an arrow in the knee.

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Posted Friday, August 24th, 2012    Quote This Post
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If you guys go into General Discussion or the DOTA 2 forums on this site, I'm giving away SMITE keys, no strings attached. Just shoot me a pm with an email address you have access to and I can get you on. Check the threads for more info.


Forgot to mention, the name of the thread in both forums is "SMITE Giveaway".

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Posted Friday, August 24th, 2012    Quote This Post
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interesting

17
Posted Friday, August 24th, 2012    Quote This Post
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Who can give me a key? :( dreaming for it already 1 month so hard to get one and if you can give me 2 or 3 for my friends Email : Silkroad357@gmail.com

18
Posted Friday, August 24th, 2012    Quote This Post
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I dislike this game. It´s pretty ugly and, as mentioned, the interface is horrible.

If you want something similar and more polished, try out LOCO (Land of chaos online). It´s also F2P and hosted by alaplaya. It´s better in about everything!

http://loco.en.alaplaya.net/


Greetz,

AmmokK

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Posted Friday, August 24th, 2012    Quote This Post
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I don't think that this game will took the place of LoL or Dota2...
This third person view is weird and a lot of time will be required to adapt at this...

The fire caste serves with pride

20
Posted Friday, August 24th, 2012    Quote This Post
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Kravinoff said: I don't think that this game will took the place of LoL or Dota2...
This third person view is weird and a lot of time will be required to adapt at this...
It's probably not supposed to. But it does still look interesting.

21
Posted Friday, August 24th, 2012    Quote This Post
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It is a pretty fun game, but the bugs are awful sometimes. Game patch changed the exe. and they made us redownload the entire game instead of something to patch it again.

Worth playing though even if you are not a fan of mobas. Feels like the pvp version of an mmo.

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Posted Friday, August 24th, 2012    Quote This Post
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Smite is fun a first but gets pretty boring fast.

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Posted Friday, August 24th, 2012    Quote This Post
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A 3rd Person Dota

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Posted Friday, August 24th, 2012    Quote This Post
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nah

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