September 20th, 2011
A growing number of indie game developers are shifting resources from Xbox Live Arcade and other console platforms to PC, specifically Steam, reports Gamasutra.
The reason: Downloadable console stores have low visibility (despite their disc-based audience), payout less, and include a lot more contractual red tape. "it's earned just about the same amount of money as our first game -- even though we spent so much more time creating it," says one developer of his recent Xbox Live Arcade sequel. Conversely, "In just five days, our Steam revenue had already surpassed our annual revenue on Xbox," he notes.
Jonathan Blow, creator of Braid, says this: "I can live a comfortable life and just put my game on Steam without that much of a hassle, or I can have the XBLA business people dick me around and give me asshole contracts that I need to spend three months negotiating."
Admittedly, the PC has always been home to the most creative and bold indie games. But the recent trend certainly indicates PC gamers can expect even more great indie experiences, since developers have already started following the money to Steam and the like.
What do you think of the news?
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