February 27th, 2012
Recent talk of PC games dying "was correct," says EA CCO Richard Hilleman, "but only because people had defined PC gaming so narrowly."
In other words, PC gaming should include low-powered laptops as much as Alienware rigs, he says. "You're gonna see us embrace machine specs that are further down. The answer is, don’t raise your specs so high that you’re disconnected from the majority of machines out there – especially laptops." (Case in point, the first Crysis)
The thinking certainly makes sense: Cast wider nets to appeal to an even larger player pool to ensure maximum and continuous development resources to the platform. Or as Hilleman puts it, "PC is the biggest potential gaming platform. [In terms of] total number of people playing on it, it wins."
At the same time, I hope this line of thinking means "games that scale" as much as it does inclusiveness. That way, everybody can get in on the action, while enthusiast and pro gamers can still push the envelop, both visually and performance-wise.
What do you think?
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