Should "serious gamers" just accept buggy games?

January 27th, 2011

 

Gaming analyst Michael Pachter called a group of angry gamers "crybabies" for planning to report Activision to the UK Office of Fair Trading this week, following the buggy release of Call of Duty: Black Ops on both PC and PlayStation 3. 

"All games are buggy, some more so than others," defended Pachter, who makes a living in part by recommending Activision stock. "Have you tried Fallout:New Vegas? Buggiest game ever."

As Pachter sees it, since "most bugs are patched within a reasonable amount of time," sloppy launch code should be excused, especially by "serious" gamers.

"In my view, this is a blatant stunt by a politician to grab attention," concluded Pachter. "He should probably pay more attention to keeping gaming jobs in the UK than pissing off a large company that can create or eliminate UK jobs."

I'll agree with Pachter on politicians. But excusing sloppy launch code is a joke. These games ain't cheap. And there's no way in Hades I'm going to accept the increasing "ship it now fix it later" mentality lying down. You?

Read more: PC gaming headlines

Comments

Agreed, especially if you pre-order a game's deluxe/special edition and love the series and then it turns out to be unplayable because of bugs. (FONV) That completely ruins the magic of the game until they fix it.

1
Posted Thursday, January 27th, 2011    Quote This Post
Level 6
1143 ARP
143/500, 357 ARP to go
143/500, 357 ARP to go
Launching a game before it's been extensively tested for common bugs and what should be tested for in every game is completely inexcusable. A major gaming company shouldn't launch a game while it's filled with glitches just so they don't have to push back a launch date, I'd much rather wait a few extra months to have a wonderful game than to have a rushed piece of garbage.

2
Posted Thursday, January 27th, 2011    Quote This Post
Level 7
1719 ARP
219/2147482148, 2147481929 ARP to go
219/2147482148, 2147481929 ARP to go
I agree, I hate rushed games though I understand bugs occur but I mean didn't they encounter them during testing? So I would totally wait an extra few months for a polished game, such as Portal 2.

3
Posted Thursday, January 27th, 2011    Quote This Post
Level 4
506 ARP
6/250, 244 ARP to go
6/250, 244 ARP to go
No, I don't mind if games take a lot longer to be released, so long as they're of a good standard. Brink will hopefully be a good example of this.

4
Posted Friday, January 28th, 2011    Quote This Post
Level 2
150 ARP
50/150, 100 ARP to go
50/150, 100 ARP to go
I think it's kind of funny how much the gamers now are willing to accept game breaking bugs from the launch of a game. Seriously? How many bugs did anyone encounter when games were released on any console before the 360 and ps3, the concept of games have come a long way but it looks like we've sacrificed the quality to see it pushed out a bit faster. With the addition of high speed internet in just about every gamers household and the development companies able to push out a fix as soon as possible it's almost as if some unsaid agreement has been reached, exchanging fantastic graphics and additions for a few bugs that break the entire game from the moment the disc is read. I'm a bit appalled at the fact that we're paying these companies to give us broken goods, I've easily given over $80's for a spectacular collectors edition of a busted game... I'm looking at you New Vegas.

I think that the quality of service from the industry needs to be re-examined.

5
Posted Friday, January 28th, 2011    Quote This Post
Level 3
463 ARP
213/250, 37 ARP to go
213/250, 37 ARP to go
Apples_mmmmmmmm said: Launching a game before it's been extensively tested for common bugs and what should be tested for in every game is completely inexcusable. A major gaming company shouldn't launch a game while it's filled with glitches just so they don't have to push back a launch date, I'd much rather wait a few extra months to have a wonderful game than to have a rushed piece of garbage.


This.

Unfortunately most developers have deadlines to meet. Especially the smaller ones. Only big developers like Activion Blizzard have all the time in the world to polish their games and work out bugs.

6
Posted Friday, January 28th, 2011    Quote This Post
Level 2
168 ARP
68/150, 82 ARP to go
68/150, 82 ARP to go
SpyMoose said: I think it's kind of funny how much the gamers now are willing to accept game breaking bugs from the launch of a game. Seriously? How many bugs did anyone encounter when games were released on any console before the 360 and ps3, the concept of games have come a long way but it looks like we've sacrificed the quality to see it pushed out a bit faster. With the addition of high speed internet in just about every gamers household and the development companies able to push out a fix as soon as possible it's almost as if some unsaid agreement has been reached, exchanging fantastic graphics and additions for a few bugs that break the entire game from the moment the disc is read. I'm a bit appalled at the fact that we're paying these companies to give us broken goods, I've easily given over $80's for a spectacular collectors edition of a busted game... I'm looking at you New Vegas.

I think that the quality of service from the industry needs to be re-examined.



I agree with you 100%. I'm willing to wait longer for a game to release rather than getting a pile of crap.

Tissoc

7
Posted Saturday, January 29th, 2011    Quote This Post
Level 4
576 ARP
76/250, 174 ARP to go
76/250, 174 ARP to go
vile_things said:
...


This.

Unfortunately most developers have deadlines to meet. Especially the smaller ones. Only big developers like Activion Blizzard have all the time in the world to polish their games and work out bugs.


Most deadlines are actually quite flexible, if they weren't then games would always be released on the initial deadline (which obviously is not the case). And I actually view it the other way around; while bigger companies do have larger assets to work with and the ability to hire the manpower they need, they are expected to honor their word and release on the given announced release date. If they don't then the company is seen as being less consistent, causing stocks to fall, and loss of consumer trust and respect.

On the other hand independent developers while having limited resources are also more flexible on when they release the game. Since only a small team is working their games at any given time, they are able to decide when they think the game is ready for launch. Of course this leniency tends to dissolve once they sign on with a large corporation in return for more assets to work with. (Take the Dishwasher for example, this was being developed by a single man on his spare time from his actual job. Once he signed on with Microsoft however, he was under certain restrictions and deadlines that he hadn't previously been restricted to.)

8
Posted Saturday, January 29th, 2011    Quote This Post
Level 7
1719 ARP
219/2147482148, 2147481929 ARP to go
219/2147482148, 2147481929 ARP to go
LOL New Vegas is the buggiest game ever? Apparently he never played Saints Row 2 on the PC. The fact of the matter is, we're paying these fools 50+ US Dollars for a product that is supposed to be complete, it was never said that we were purchasing beta or Alpha software, and thus we shouldn't get a game that could barely pass for an open beta release. Now this doesn't change the fact that Black Ops is a terrible game, but without the bugs it could pass as Mediocre. This is an increasing problem in the games industry as publishers are begining to claim PC is a dead market. I realize it's unreasonable to test the games on the infinite numbers of hardware configurations that people have. However if people are reporting problems on every hardware config, then obviously the blame is on the company.

As for deadlines, deadlines get missed all the time, by big and small Devs, as long as you're not pulling a DNF most publishers could care less.

By the way, Activision isn't a developer of anything anymore, they're a publisher, to the person above.

9
Posted Saturday, January 29th, 2011    Quote This Post
Level 2
172 ARP
72/150, 78 ARP to go
72/150, 78 ARP to go
We pay about 90 dollars for the full game, not including the pieces they cut and sell individually as DLC for $15 dollars each, and they're so busy trying to get a deadline in November (A game that glorifies war that sells on frigging' REMEMBRANCE DAY?) for their yearly cash grab, that they accept that if they ignore any complaints for a year, people will stop caring by the time the new game comes out. (Untrue of course, the cod series died with Modern Warfare 1) Of course, when people encounter game-breaking bugs before getting past the loadingscreen, then that's just sloppy.

Rather than miss a deadline and the impulse buyers, they intend to ship out the scraps that can barely pass as a game and send us patches eventually, but even then only if people raise enough concerns. Smart monetary-wise, but rather resembling a fourth grader scrambling with a science project the day before then handing in what he has in hopes of a passing grade...

10
Posted Wednesday, February 2nd, 2011    Quote This Post
Level 2
148 ARP
48/150, 102 ARP to go
48/150, 102 ARP to go
It really does depend how bad the bugs are.
Minor graphical glitches and such are acceptable... but really if it has a noticeable negative effect on game-play then it needs to be delayed until it's fixed. Seems like nobody likes hiring game testers nowadays.

Sentaul

11
Posted Friday, February 4th, 2011    Quote This Post
Level 6
1479 ARP
479/500, 21 ARP to go
479/500, 21 ARP to go
Well no one understands why they lunch a game theat has bugs ! Since if the game is buged youl let ather people know the game is buged and they let ather people know and so on ! In the end youl just make the game useles and you worked for nothing !

12
Posted Saturday, February 5th, 2011    Quote This Post
Level 3
296 ARP
46/250, 204 ARP to go
46/250, 204 ARP to go
bugs and bad code seem to be inherent within the gaming community, i think there is always going to have to be a level of acceptance to this. its not likely they will lose sales numbers to this, as well as the amount of complaining, it's never going to be perfect.

13
Posted Sunday, February 6th, 2011    Quote This Post
Level 3
334 ARP
84/250, 166 ARP to go
84/250, 166 ARP to go
styuR said: No, I don't mind if games take a lot longer to be released, so long as they're of a good standard. Brink will hopefully be a good example of this.


Well if brink has a big succes maby other will follow this strategy and hopefully they won't rush the realeses of the games that much enymore.

14
Posted Thursday, March 3rd, 2011    Quote This Post
Level 4
528 ARP
28/250, 222 ARP to go
28/250, 222 ARP to go
ofc not why does anyone have to accept buggy games its just that most developers are incompetent to make a game with no or at least minimal bugs (minimal means 1 bug max)

15
Posted Wednesday, June 15th, 2011    Quote This Post
Level 3
254 ARP
4/250, 246 ARP to go
4/250, 246 ARP to go
i accept you

16
Posted Wednesday, June 15th, 2011    Quote This Post
Level 1
63 ARP
62/99, 37 ARP to go
62/99, 37 ARP to go
i had a dream

17
Posted Thursday, June 16th, 2011    Quote This Post
Level 1
63 ARP
62/99, 37 ARP to go
62/99, 37 ARP to go
i accept you baby bloom )

18
Posted Monday, September 5th, 2011    Quote This Post
Level 2
170 ARP
70/150, 80 ARP to go
70/150, 80 ARP to go
cmncdr said: bugs and bad code seem to be inherent within the gaming community, i think there is always going to have to be a level of acceptance to this. its not likely they will lose sales numbers to this, as well as the amount of complaining, it's never going to be perfect.


Indeed :/

"It's Nice To Be Important , But It's More Important To Be Nice"

19
Posted Wednesday, October 19th, 2011    Quote This Post
Level 7
4776 ARP
3276/2147482148, 2147478872 ARP to go
3276/2147482148, 2147478872 ARP to go

Add Your Comment

You are not logged in. To leave a message you must Login First.