November 8th, 2011
To the uninformed, "game tester" sounds like a fun job. Until you discover it involves no playing; just sitting in an isolated part of a game trying to click on stuff to see if it'll break. Then repeat thousands of times.
It's a thankless, tireless, and monotonous job, as the above video suggests. Still, it makes our games less sucky upon release.
Granted, testing games is better than digging ditches. Or no job at all. But it's anything but rewarding, if not downright monotonous. Like that insufferable warehouse I worked at for six months in 2001.