The Movie Vault

Official Rules

ALIENWARE ARENA

Survival of the Fittest
Left 4 Dead Versus Tournament

Official Rules


Welcome to the Survival of the Fittest Tournament.  These rules (“Official Rules”) set forth the rules and regulations of the Survival of the Fittest Tournament (the “Tournament”) presented by Alienware, Inc. (“Alienware”) and iGames, Inc. (“iGames”).  Alienware and iGames are, collectively, the “Sponsors.”

Please read these Official Rules carefully before submitting an entry or participating in the Tournament.   These Official Rules contain important information about eligibility to enter the Tournament, the rules of the Tournament and other important information.  Please note that the rules for playing the game in the Tournament are contained in the “Game Play Rules” located at http://www.alienwarearena.com/event/l4d-sotf/rules.  The Game Play Rules are incorporated herein by this reference.

By registering for the Tournament, you accept these Official Rules and agree to be bound by their terms.  If you do not agree with these Official Rules, please do not register for the Tournament.

1.    Eligibility.
  The Tournament is open only to residents of any state of the United States of America, the District of Columbia and any Province of Canada (other than Quebec) that are 13 years of age or older as of August 6, 2009, and who properly register for the Tournament (each a “Player”).  Each Player may be required to show proof of age, residence and, if such Player is under the legal age of majority in his or her state of residence, consent to these Official Rules by his/her parent or legal guardian.  IF YOU DO NOT SATISFY THESE REQUIREMENTS, YOU ARE NOT ELIGIBLE TO REGISTER AND/OR PARTICIPATE IN THE TOURNAMENT.  Participation in the Tournament is also subject to compliance with the requirements specified below and in the Game Play Rules (http://www.alienwarearena.com/event/l4d-sotf/rules).  Employees of Sponsors and their immediate families (parent, child, sibling and the spouses of each) are not eligible to register for the Tournament.  The Tournament is void where prohibited by applicable law.

2.    Sponsors. The Tournament is sponsored by Alienware, Inc., located at 14591 SW 120 Street, Miami, FL 22186 and iGames, Inc., located at 201 San Antonio Circle, Suite 260, Mountain View, CA 94040.

3.    Tournament Period.
The Tournament shall commence on August 10, 2009 and end on September 26, 2009 (the “Tournament Period”).  

4.    How to Enter the Tournament.  Each Player must register for the Tournament at the site:
http://www.alienwarearena.com/event/l4d-sotf. The Team Captain (as defined in the Game Play Rules) will register first and create a password which the other Players on that team (collectively, a “Team”) will use when registering.  An unlimited number of Players (including the Team Captain) may register for each Team (each a “Player”).  Each Team must complete initial registration by Thursday, August 6.  

5.    Registration & Fees.
  There is no fee to register for the Tournament.  Teams will be guaranteed a Tournament slot first come, first served, based on when registration for the Team is complete.  A Team must have 4 or more Players registered to complete Team registration.

6.    Tournament Play.  The Game Play Rules, located at http://www.alienwarearena.com/event/l4d-sotf/rules specify the rules of play for the Tournament.  As specified in the Game Play Rules, the Tournament will consist of game play among up to 256 Teams through stages of Group Play and Double-Elimination (as defined in the Game Play Rules).

7.    Prizes.  The eligible and active Players from the top three Teams (the “Winning Teams”) will be awarded the prizes specified below (each a “Prize”).  Relative placement among the Winning Teams will be determined based on the Game Play Rules (located at http://www.alienwarearena.com/event/l4d-sotf/rules).

•    All Prizes will be awarded.
•    If a Player forfeits or is disqualified for any reason, the Player is not eligible to receive their portion of the Prize and his/her portion of the Prize.  If a Winning Team forfeits or is Disqualified from the Tournament for any reason, that Team is not eligible for a Prize.
•    Up to 256 Teams will compete in the Tournament.
•    THERE IS NO ENTRY FEE TO COMPETE FOR PRIZES.
•    No Prize substitution, except as allowed by Sponsors which reserve the right to offer a prize of equal/greater value.
•    Prizes will be awarded to each Player on a Winning Team (each, a “Winner”) that actively competes in the Tournament Finals as defined in the Game Play Rules).
 
Tournament Prizes (approximate retail value (“ARV”) in US Dollars)          Placement Among Winning Teams

                  $750.00 (Team total)                                                                             1st
                  $500.00 (Team total)                                                                             2nd    
                  $250.00 (Team total)                                                                             3rd

Total ARV of all Prizes is $1,500.00 USD.  

8.    Winners’ Affidavit of Eligibility and Release, Etc.  Each Winner will be required to execute and deliver to iGames a signed Affidavit of Eligibility and Release (the “Affidavit/Release”).  In the Affidavit of Eligibility and Release, each Winner will (a) confirm his/her eligibility and agreement to these Official Rules, (b) to the extent permitted by applicable law, consent to use of his/her name and likeness, and (c) release Sponsors from liability in connection with the use of the Prizes.  If required by law, each Winner also will be required to execute Federal and State tax releases.  iGames will provide the Winners with the Affidavit/Release and any required tax releases at the conclusion of the Tournament Period.  Should a Winner not receive such documents the Winner may send a request to iGames at events@igames.org.  Each Winner must provide their Affidavit/Release and (if applicable) the tax releases to iGames within 14 days of the last day of the Tournament Period, or the associated Prize will be forfeited.  Each Winner will be shipped their Prize within 3 weeks from the day iGames receives from such Winner the completed Affidavit/Release and any required tax releases.  Prizes will be issued and mailed to the name and address indicated on the Affidavit/Release.  

•    If a Winner is under the legal age of majority in his or her state of residence, the Winner's parent or legal guardian must also sign the Affidavit/Release as well a comply with all other requirements imposed on Winners set forth herein.
•    Sales tax (if any) and income tax are the sole responsibility of each Winner.
•    Each Winner, by entering the Tournament, consents to the inclusion of his or her name on a list of Winners made available by Sponsors as indicated below.
•    Sponsors will pay the costs of delivery of each Prize.

9.    Use of Information.   Each Player consents to use of his or her name, information and image by Sponsors, their respective agents and assignees for display and publishing in any media, now known or hereafter developed, without compensation, in any and all advertising and promotional materials relating to the Tournament, and in conjunction with other promotions that may be offered by Sponsors.  The information collected to enter the Tournament will be used to contact each Winner.  Additionally, each Player agrees that Sponsors and their agents and assignees may use this information for marketing purposes and to contact Players regarding offers, promotions and other contests related to products or services distributed by Sponsors.  In addition, any such information also may be used and disclosed as set forth in the Alienware Arena privacy policy located at http://www.alienwarearena.com/legal/privacy/.

10.    General Release. 
Sponsors and each of their respective parents, affiliates, subsidiaries and advertising and promotion agencies, and all of their respective officers, directors, agents and employees (collectively, “Released Parties”) will not be responsible for: (a) technical failures of any kind, including, but not limited to telephone, electronic, hardware, software, network, Internet, or any other computer and communications related malfunctions or failures; (b) any Tournament disruptions, injuries, losses or damages caused by events beyond the control of Sponsors; or (c) any technical or human error such as typographical, printing, or administrative errors in any materials associated with the Tournament; or (d) the use of any Prize.

11.    Other Terms.
•    To the extent permitted by applicable law, the Tournament and these Official Rules will be governed, construed and interpreted under the laws of the state of California, USA.
•    These Official Rules are subject to any requirements/limitations imposed by the Federal Communications Commission.
•    The Tournament is subject to applicable Federal, state provincial and local laws and regulations.
•    Players agree to be bound by these Official Rules and by the decisions of the Sponsors, which are final and binding in all respects.
•    Sponsors reserve the right to cancel, suspend and/or modify the Tournament, or any part of it, if any fraud, technical failures or any other factor beyond Sponsors’ reasonable control affect the administration, security or proper play of the Tournament or Sponsors otherwise become (as determined in their sole discretion) incapable of running the Tournament as planned. Sponsors reserve the right in their sole discretion to disqualify any individual found to be tampering with the registration process or the operation of the Tournament or to be acting in violation of these Official Rules or any other promotion, or in an unsportsmanlike or disruptive manner.
•    Sponsors’ failure to enforce any term of these Official Rules shall not constitute a waiver of that provision.

12.    Winners List; Rules Request. 
A Winners list will be available at http://www.alienwarearena.com/event/l4d-sotf/ after approximately September 27, 2009 and posted until approximately October 31, 2009.  For a copy of the Winners list, send a stamped, self-addressed, business-size envelope after September 27, 2009 and before October 31, 2009 to iGames at the following address: iGames / Survival of the Fittest —Winners List, c/o iGames, 201 San Antonio Circle Suite 260, Mountain View, CA 94040.  To obtain a copy of these Official Rules, send a stamped, self-addressed business-size envelope to iGames at the following address:  iGames / Survival of the Fittest —Rules Request, c/o iGames, 201 San Antonio Circle Suite 260, Mountain View, CA 94040.  VT residents may exclude return postage for Official Rules.

Game Play Rules

ALIENWARE ARENA

Survival of the Fittest
Left 4 Dead Versus Tournament

Game Play Rules


Welcome to the Survival of the Fittest Tournament.  These rules (these “Game Play Rules”) set forth the rules of game play for the Survival of the Fittest Tournament (the “Tournament”) presented by Alienware, Corp. (“Alienware”) and iGames, Inc. (“iGames”). Alienware and iGames are, collectively, the “Sponsors.”  These Game Play Rules are part of the Official Rules located at http://www.alienwarearena.com/event/l4d-sotf and are incorporated therein. Please read the Game Play Rules carefully before submitting an entry or participating in the Tournament as these Game Play Rules contain important information about the rules and format of the Tournament.  

1.    Definitions.
 
1.1.    Approved Team - A Team that has been guaranteed a Tournament slot by first come, first served, based on when registration for the Team is complete.
1.2.    Campaign - A set of 5 Maps and total of 10 Rounds.
1.3.    Disputes - A controversy and/or difference of opinion over which Teams or Players disagree or debate and present to an Official for a decision.
1.4.    Disqualification - The removal of a Team or Player from the Tournament by an Official for violation of either the Official Rules or these Game Play Rules.
1.5.    Forfeit -  The act of voluntarily admitting a defeat during the Tournament, thereby surrendering victory of the Round, Match or Tournament (as applicable) to the opposition or having a victory or opportunity to play Round(s) or Match(es) revoked by an Official due to Player/Team violation of the Official Rules or Game Play Rules.
1.6.    Handle - A Player or Team pseudonym used for identification of Players or Teams during the Tournament.
1.7.    Infected - The special zombies in the Left 4 Dead game.  
1.8.    Lag Out - When a Player is disconnected from the Server due to network connectivity issues.
1.9.    Live - The commencing of game play that counts towards the Tournament results, beginning once all Players have joined the Server and set their status as ready to begin.
1.10.    Map - One Left 4 Dead virtual environment that forms one part of the overall Campaign. In each Map, each Team plays once as Survivors and once as Infected.
1.11.    Match - One full Left 4 Dead Campaign played by two Teams using the settings outlined in these Game Play Rules with the possibility of Overtime in the case of a Tie score.  
1.12.    Official - The designated individual(s) presiding over the Tournament and responsible for enforcing the Official Rules and these Game Play Rules.
1.13.    Overtime - Extra game play necessary if the score is Tied at the end of the Campaign. Overtime consists of the third map in the same Campaign and continues as necessary until a Teams wins the Match.
1.14.    Penalty - A punishment enforced by the Official of a Player/Team for violating the Official Rules or Game Play Rules.
1.15.    Player - Any participant who meets the eligibility requirements and properly registers for the Tournament (as outlined in the Official Rules located at http://www.alienwarearena.com/event/l4d-sotf).
1.16.    Round - One session of play as either Survivors or Infected.
1.17.    Score - Points accumulated by Teams and tracked automatically by the in-game system while playing through a Match.
1.18.    Server - Any dedicated game server used for a Tournament Match utilizing the designated plug-ins and settings.
1.19.    Survivors - The human characters in the Left 4 Dead game.
1.20.    Team - A team consists of at least 4 Players (one of which is the Team Captain).
1.21.    Team Captain –The leader of the Team responsible for creating a password and then providing the password to the other Team members so they can subsequently register individually for the Team.  The Team Captain serves as the primary contact for such Team.
1.22.    Tie – When the score is even at the conclusion of a full Campaign. In the case of a Tie, Teams play Overtime.
1.23.    Warning - A verbal or written indication from an Official to a Player/Team that continued or subsequent actions could result in a Penalty.
1.24.    Winner- An active Player on a Team that finishes the Tournament with placement (as described in the Official Rules located at http://www.alienwarearena.com/event/l4d-sotf) which makes the Player eligible for a Prize.

2.    Tournament Match Structure.

2.1.    Group Play Preliminary: The opening phase of the Tournament (the “Group Play Preliminary”) will consist of online Group Play (as defined below) play from Monday, August 10 to Thursday, September 3, with the game Left 4 Dead. Teams will be sorted into three “Conferences”: the “Eastern Conference,” “Central Conference,” and “Pacific Conference” based on their region, and further divided into “Groups” as assigned randomly. Each Group will consist of up to 8 Teams. The Online Preliminary will conclude after each Team in a Group has completed a Match against each other Team in their Group. The top Team from each Group will then advance to the Tournament Finals (as defined below).  

2.2.    Tournament Finals: The second and final phase of the Tournament (the “Tournament Finals”) will consist of online Double-Elimination (as defined below) play from Monday, September 7 to Saturday, September 26, with the game Left 4 Dead. The top team from each Group will compete in the Tournament Finals. The initial Matches of the Tournament Finals will be scheduled to complete by each Monday and Thursday, from September 7 to September 21. The last 8 Teams will play all remaining Matches on Saturday, September 26. The Tournament Finals when all the Double-Elimination Matches have been completed. In this phase each Team will be scheduled to play a minimum of 2 Matches and up to 11 Matches, dependent on the number and order of wins a Team accumulates during the course of play.

3.    How to Win the Tournament.   

The Group Play Preliminary format will be Group Play (“Group Play”), where the Teams are randomly placed into Groups with up to 8 total Teams. Each Team will be assigned Match against each other Team in their Group. The top Team from each Group will advance to the following Tournament Finals phase based on number of Matches won. If there is a two-way tie for most Matches won, then the winner of the previous head-to-head Match between those two Teams will be the Team to advance. If there is a three-way or more tie, then the Team to advance will be the one with the best sum of Rounds Won minus Rounds Lost among the Matches played between the Tied teams.

The Tournament Finals format will be Double-Elimination (“Double Elimination”), where the Teams are randomly placed into a bracket to play Matches against the other Teams.  Upon losing the first Match, the Team will be moved to the loser’s bracket to play Matches against the other losing Teams. The winners stay in the winner’s bracket to compete against the other winning Teams of each Match. When a Team has accumulated 2 losses, they will be eliminated from the Tournament. When the winner and loser brackets are each down to one Team, those Teams compete to determine the winner. Having accumulated zero losses, the winner’s bracket Team will have to win one 1 Match, while the loser’s bracket Team will have to win 2 Matches to be considered the winner of the Tournament.   

4.    Match Scheduling.  

4.1.    Conferences: Teams will register for one of three Conferences: Eastern, Central, or Pacific. The total number of potential Teams is 256.

4.2.    Schedule: Teams are required to contact each other to schedule their Match times using the scheduling features in the user control panel on the Alienware Arena site. Matches are to be scheduled and played by the deadline day specified for each particular Match.

Failure to schedule and play any Match by the specified deadline day may result in a Forfeit loss being issued against both teams. If one Team in particular is found to be unreasonably inflexible in determining a match time, in the judgment of an Official, that Team alone may be issued the Forfeit loss.

Only communication through the website will be considered genuine and accepted by tournament Officials.  

4.2.1.    Group Play Preliminary Schedule:

During the Group Play Preliminary stage, Officials may grant extensions to the deadlines if both Teams can reasonably demonstrate that they made a good and best effort to schedule the Match but cannot settle on a time. An extension may never go beyond Friday, September 4.

Match 1: Schedule to play by the day of Thursday, August 13
Match 2: Schedule to play by the day of Monday, August 17
Match 3: Schedule to play by the day of Thursday, August 20
Match 4: Schedule to play by the day of Monday, August 24
Match 5: Schedule to play by the day of Thursday, August 27
Match 6: Schedule to play by the day of Monday, August 31
Match 7: Schedule to play by the day of Thursday, September 3

4.2.2.    Tournament Finals Schedule

Match 1: Schedule to play by the day of Monday, September 7
Match 2: Schedule to play by the day of Thursday, September 10
Match 3: Schedule to play by the day of Monday, September 14
Match 4: Schedule to play by the day of Thursday, September 17
Match 5: Schedule to play by the day of Monday, September 21

The final 8 Teams will play all remaining Matches throughout the day on Saturday, September 26, starting at 2:00 PM Eastern Time. It is likely that the final Match may not end until around or after 11:00 PM Eastern Time on that day.

4.3.    Match Start Time: All Teams must have exactly 4 Players log into the Match Network client within 15 minutes of each of their Match times. Forcing a Team to wait for Players is disrespectful and unsportsmanlike and thereby is subject to enforcement of a Penalty by the Official, up to and including a Match Forfeit.

4.4.    Match Reporting: At the completion of each Match, Players from either team must report the match final score through their control panel on the Alienware Arena site. Players should report any forfeit wins via http://support.cevo.com.

Players are required to report all scores as accurately as possible. Intentionally reporting false or erroneous scores may result in having the Match overturned (regardless if the Match was played or not). Multiple violations of this rule will result in the Disqualification of the Team from the Tournament.

4.5.    Match Delays: A Match may be delayed from starting only if a Player is encountering technical difficulties specific to usage of the Match Network client and is in contact with an Official to have their issue resolved. Under no other under circumstances will a Match delay be accepted, including but not limited to emergencies, power outages, Internet instability, etc.

It is the duty of a Team to use backup Players if other Players on the team cannot compete.

Teams may agree to reschedule their Match to another day, as long as it is still completed by the specified deadline.

4.6.    Forfeits: Forfeits will be issued for the following reasons only:

- Teams that do not have their Matches scheduled and played by the Match deadline day.
- Teams cannot field the required minimum number of Players needed to start a Match within fifteen minutes of a scheduled Match time.
- Teams do not have enough members due to Players Disqualification.
- Teams that have since become inactive or were otherwise removed from the Tournament.

Any team that receives two (2) Forfeit losses may be removed from the Tournament. Teams are allowed to have an unlimited amount of Forfeit wins during the Tournament.

5.    Team & Player Handles.   Handles containing any of the following will not be tolerated: profanity, racism, sexism, drug use, or general vulgarity. Teams or Players found with offensive Handles will be contacted by an Official and asked to edit their Handle to something more appropriate. Team Handle changes are allowed at any time during the registration process, but are limited to 1 change per Tournament.

6.    Sportsmanship.  All Players will be required to uphold and observe a universal level of sportsmanship. Any unsportsmanlike action which includes but is not limited to (racism, profanity, rude acts, vulgar acts, acts of belligerence, and disrespect of an Official) may be reviewed and is grounds for Player and/or Team Disqualification by an Official.

6.1.    Rulings on unsportsmanlike actions are subject to the Official’s interpretation. If a Player and/or Team is found in violation of this rule the following actions may happen:

•    Minor infractions as judged by an Official: Warning
•    Severe or repeated minor infractions as judged by an Official: Disqualification

Any accusations of unsportsmanlike conduct by a Player or Team must be brought to the attention of the Official by filing a dispute following the Match in which the alleged action has occurred for investigation by presiding Official.

7.    SteamIDs. All Players are required to have a valid SteamID when they register which can be obtained in-game. A Player may have their SteamID changed by contacting an Official only while Team rosters are open. It the responsibility of participating Players to verify their personal SteamID is correct upon registering.

7.1.    Incorrect SteamIDs: It is the responsibility of both Teams to verify that the correct SteamIDs are in use prior to a starting a Match. Once a Match has begun a Team cannot dispute an incorrect SteamID. If a Player does not have a SteamID in their account profile yet, it may be entered anytime.

8.    Game Server Information and Requirements.

8.1.    Servers: Teams are expected to use their own Servers, however a limited number of Servers will be made available, first-come, first-served, by contacting Support. Servers used must be located in the same time zone as the Conference in which the corresponding Teams are competing unless both Teams agree otherwise. A Team has the right to request to have half of the Match played on their chosen Server as long as it meets the other requirements.

8.2.    Ping Imbalance:  The difference between each Team's average pings should be no greater than 50 milliseconds. Pings must be confirmed by logging into the agreed upon Server and not through 3rd party tools such as HLSW, HLIT, or the Steam Server Utility. Loss and choke will in no way be an acceptable reason not to play in a Server; ping will be the only determining factor. If the difference between the average Team pings is less than 50 milliseconds, the Server is acceptable. If only one Server is acceptable under this rule, that Server must be used for the entire Campaign. If both Servers are unacceptable by the rule an Official must be contacted, and at that time the Official will determine what Server must be used for the Match.

8.3.    Server Crashes & Disconnects: If a single unintentional Disconnection takes place within the first 2 minutes of a Round (Chapter), the Round (Chapter) will be restarted.  If a single Disconnection takes place after 2 minutes into a Round (Chapter), then play should continue on and any other Player registered on the roster will be able to rejoin the Match at anytime. It is reasonable to wait for a Player to reconnect at the start of the next Round (Chapter).

If multiple unintentional Disconnections take place, as when there is a power outage or Server crash, then all chapters fully completed will still count towards the final Match score and play will resume from the nearest available point.  If a Server unintentionally crashes or is restarted while a Match is being played, all Rounds completed will count towards the final score of the Match. All remaining Rounds will be played on a new Server. This rule will continue to stand in the event of another Server crash or restart. If crashes continue, Teams should contact an Official for assistance.

8.4.    Server Glitches: If the Server or part of the Server mod fails to function properly, the side of the Map that is malfunctioned on must be replayed. For example, if the first Survivor Team has a tank spawn and the second team does not have one, the Map should be restarted with the first Survivor Team keeping their original round score and the second Team replaying their part of the Map. Likewise, in the event of a tank spawning and immediately falling off the roof on No Mercy finale, then that side of the Campaign should be replayed for the Infected team.

9.    Match Network Client.   The “Match Network Client” is a client application that communicates with the Tournament database to verify Players, establish contact between opposing Teams, and ensure fair play. All Players must download, install, and utilize the Match Network Client to participate in the Tournament. Players are expected to be actively logged in and readied up in the Match Network Client for the complete duration of all Matches.

The Match Network Client is available for download at http://www.alienwarearena.com/account/client.

All Players are advised to download the Match Network Client prior to start of the Tournament to ensure it is working properly. If you experience technical difficulties with the Match Network Client please contact an Official immediately for assistance. If a Player is unable to utilize the Match Network Client despite the best efforts of an Official, then that Player will not be eligible to participate in the Tournament and a different Player on the Team will need to be used.  

10.    First Person Demos (Replays). All Players are required to record first person demos (replays) of all Matches. All Players are required to hold first person demos for the duration of the Tournament.

If a Player cannot provide complete first person demos upon the request of an Official, then the Player/Team applicable Rounds may be overturned from the Match.

11.    Game Environment Requirements.  

11.1.    Client Commands: It is illegal to use any client commands that provide an advantage by altering the game environment in favor of the command user. Players are advised not to use any commands that may fall in this category. Penalties are subject to an Official’s discretion.  

11.2.    Configuration Files: Players are permitted to edit their user configuration files in the native game directory. Players are not allowed to have any other configuration files inside the native game directory. A Player who violates this rule may have all their Matches overturned depending on the severity of the violation in the judgment of an Official.

11.3.    Outside Applications: The use of any third-party application and/or program to influence of manipulate the game environment is strictly prohibited. Any violations will result in a Disqualification of offending Players and their Team.

11.4.    Sprays: Players will be allowed to use any of the sprays available by default within the game. Custom sprays are permitted as long as they are not obscene, disruptive, or provide for any kind of tactical advantage, or are otherwise not permitted under any other rule.

11.5.    Models, Skins, and Sprites: All Players must use default models, skins, and sprites. If any Player is found to be using any non-standard models, skins, or sprites they and their Team will be Disqualified from the Tournament.
 
12.    Game Play.

12.1.    Match Settings: Default Server settings for versus mode will be used with the custom ready-up config at http://cevo.com/FILES/cevo-l4d-sotf-server-pkg-06.14.2009.zip.

12.2.    Maps: The following Maps will be used during the tournament: Blood Harvest, No Mercy, Death Toll, and Dead Air.

12.3.    Minimum Players: No Team will be allowed to start a Match with less than four Players, which is the required minimum number of Players. If Players leave after the Match has begun, the Team may continue to play without them.

12.4.    Roster Changes: Roster changes are allowed until Sunday, August 16 at midnight Pacific Time, and then on every subsequent Friday, Saturday, and Sunday until midnight Pacific Time, until Sunday, August 30. After Sunday, August 30 there are no Roster changes permitted unless the opposing Team agrees to allow it. 

12.5.    Starting Side: Teams will randomly be assigned either home or away status. The home team has the option of which server to start on and what side (Infected or Survivor) to start as.

12.6.    Breaks:  After finishing a Map, Teams are allowed an optional 5 minute break.

12.7.    Match Restarting:  Once a Match has started, Teams are not allowed to restart the Match, unless a Player drops from the Server within the first 2 minutes of play.

12.8.    Ties / Overtime:  In the instance of a Tie score, Overtime must be played. Overtime consists of the third Map of the given Campaign. If the score is still Tied after the first Overtime, then the Overtime process will be repeated with the next Map in order until a Team is deemed the winner. No Tournament Match may end in a Tie.  

12.9.    Game Chat: Game chat is permitted as long as it is done in a sportsmanlike manner. All chat should nonetheless be kept to a minimum. Chat violations fall under unsportsmanlike conduct and may be disputed, resulting in an Official enforcing a Penalty.

12.10.  Safe Room Delays: Players are expected to depart from Safe Rooms at the start of a Chapter in a timely manner. Delays will only be accepted if approved through establishing contact with an Official. Teams may be issued a forfeit for unreasonable delays. 

13.    Match Media Coverage Guidelines.  Sponsors reserve the right to utilize Match broadcasting which may include shoutcasting, spectator tools, IRC, ScoreBots or any other media. By registering for this Tournament, each Player consents to allow their image, performance, media, and likeness rights to be used.

14.    Game Exploits and Violations. It is illegal to intentionally utilize any game exploits. Game exploits include, but are not limited to, the exploits and violations defined in this section. For any exploits used that are not explicitly covered, Officials have discretion to determine the intention and extent of the violation and Penalty.

14.1.    Violations:  Violations may result in Forfeit or Disqualification of a Player or Team, and/or points being revoked or overturned from the Match score. Officials have full discretion to determine if a Team or Player has violated any rule. If any clarification regarding game violations is needed, the Player or Team should consult with the Official prior to the start of a Match.  

14.2.    Death Pulls: Death Pulls are permitted. Smokers may pull Survivors off of areas in such a way that it causes instant death upon impact with the ground.

14.3.    Illegal Map Positions: Players are not permitted to occupy any of these areas:

-    Vents behind the elevator on the 28th floor of No Mercy 4
-    Jumping between the canyon and train cars to skip the final house of Blood Harvest 4
-    Sitting in the vents while an enemy tank is active
-    Sitting on top of the stalls in the restaurant on No Mercy 3 while a tank is active
-    Sitting in any position that is not reachable by regular zombies
-    Sitting anywhere (other than Safe Rooms) where the Infected cannot attack Survivors

14.4.    Illegal Actions: Players are not permitted to do any of the following actions:

- Causing a crescendo event to not trigger
- As a tank on Blood Harvest 5, knocking a tree into the path of the ATV and causing it to push the log into the Survivors
- Blocking the path of the Survivors with a car, tree, or any other moveable object which prevents them from advancing
- Any method of circumventing the Infected spawn timer
- While in spawn mode as infected, intentionally clipping a non-spawning allowed object while crouched to obtain a greater then crouch speed and furthermore, once spawned, being able to silent-pounce as a hunter.
- Jumping with the hunter in an exploitative manner that artificially increases the damage of pounces

14.5.    Clipping:  Clipping is when a Player is either boosted through a solid layer, or when a Player manipulates him/herself so that they can see through, move, or attack through any solid entity that they typically should not be able to such as a box or wall.

14.5.1.    Tank Clipping: It is against the rules for a tank to attack through walls.

14.5.2.    Hunter Clipping: It is against the rules for a hunter to jump through a crack in a manner that clips through a solid layer.

15.    Dispute Rights, Requirements, and Guidelines.  

15.1.    Dispute Process:  A Team has the right to Dispute any Player(s) or Team that they feel is in violation of these Game Play Rules. A Team may Dispute up to one opposing Player per Match. All Disputes must be filed within 24 hours following the completion of the Match through a presiding Official. A Match must be reported regardless of whether a Dispute is being filed. If a Dispute is filed too late, the Dispute may be disregarded.

15.2.    Evidence Requests: If a Dispute has been filed, Officials may contact Players/Team(s) involved in the Dispute to request additional evidence (beyond the replays that must be uploaded). If so the Players/Teams will then have 24 hours to begin submitting all requested evidence to the Official in charge of the Dispute.

15.3.    Discussion of Disputes:  Disputes should only be handled in private between the Officials and those Teams/Players directly involved. Raising a Dispute as a public matter for the purpose of appealing, criticizing, or complaining about the verdict may result in Player or Team Disqualification and/or Match Forfeit, depending on severity and malicious intent as determined by the Official.

16.    Contacting Officials. Officials will be available to contact via e-mail, live web support (http://support.cevo.com), and Ventrilo at 70.86.151.52 port 4000.

17.    Exploitation of Rules.  If a Team attempts to manipulate or exploit these Game Play Rules in any way other than for its intended use, Officials reserve the right to make a final ruling on the rule in question for the given Match and\or Dispute.