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StarCraft II

Terran OP?



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Whenever I play SC2, Terran pretty much always wins and Zerg is at the bottom. Does anyone know how Zerg counters Terran?

1
Posted Sunday, April 1st, 2012    Quote This Post
Level 7
1952 ARP
452/2147482148, 2147481696 ARP to go
452/2147482148, 2147481696 ARP to go
Gotta micro a lot and have enough hatcheries to flood your opponent. Rine/rauder/medivac is rough but I use slings, roaches and blings and if possible get some corruptor focusing those medivacs. It just takes practice man.

2
Posted Sunday, April 1st, 2012    Quote This Post
Level 4
505 ARP
5/250, 245 ARP to go
5/250, 245 ARP to go
Basically when I play zerg (Mid Masters) I usually win if I make it past the 10-12 min mark. Because after that infestors pretty much wreck terran. Just hold off all their harrass with spines and spores at each of your expansions and you'll out macro them in no time.

3
Posted Monday, April 2nd, 2012    Quote This Post
Level 1
52 ARP
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51/99, 48 ARP to go
Mutas help too because you can keep them on the move and terran is slow

4
Posted Sunday, April 8th, 2012    Quote This Post
Level 4
505 ARP
5/250, 245 ARP to go
5/250, 245 ARP to go
nah no race is op they made it pretty balanced

5
Posted Sunday, May 6th, 2012    Quote This Post
Level 4
677 ARP
177/250, 73 ARP to go
177/250, 73 ARP to go
Macro up, and you can utterly destroy the terran. I play random, so I sometimes get Terrans with the ever so effective hellion thor combo, just make sure scouting is there and you can catch it before it shows up!

It's Bill Frickin Murray!

6
Posted Wednesday, May 9th, 2012    Quote This Post
Level 2
165 ARP
65/150, 85 ARP to go
65/150, 85 ARP to go
well every class is OP if u no how to use them

insert lame comment here.

7
Posted Tuesday, June 19th, 2012    Quote This Post
Level 6
1000 ARP
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0/500, 500 ARP to go
I think Terran is Over Powered. I play (Live, Eat, Breathe) Zerg and going against a Terran player, you always know and see a thousand Marines and 10 medivac's floating overhead. Infestors work, as noted above, but it tends to get a bit boring when every Terran player does this. Zerg is the only race where you have to use your brain to win.

Protoss, they just plant pylons everywhere and cheese.

8
Posted Sunday, July 29th, 2012    Quote This Post
Level 1
42 ARP
41/99, 58 ARP to go
41/99, 58 ARP to go
terran is the most easy class to counter in my opinion due to:

if terran goes with:

a) MMM - zerg ~ infestor with fg and bling with lings
protoss - force field with coli. (mothership with u want)

b) mech - zerg ~ broodlord
protoss - immortal and stalker (mothership with u want)

c) air (rare) - zerg ~ queen or hydra
protoss - blink stalker and void ray

9
Posted Monday, August 13th, 2012    Quote This Post
Level 1
41 ARP
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40/99, 59 ARP to go
yes

10
Posted Wednesday, August 15th, 2012    Quote This Post
Level 2
135 ARP
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35/150, 115 ARP to go
the reason terran is so OP is because it takes almost no skill to use them, while zerg takes a ton of skill

I OWN

11
Posted Friday, August 17th, 2012    Quote This Post
Level 2
190 ARP
90/150, 60 ARP to go
90/150, 60 ARP to go
i use banelings against a pure bio army, however, i struggle against mech as a zerg :/

insert lame comment here.

12
Posted Saturday, August 18th, 2012    Quote This Post
Level 6
1000 ARP
0/500, 500 ARP to go
0/500, 500 ARP to go
Protoss don't stand a chance against me i have 12 lings knocking on their door by the time they get 2 zealots w/ more lings commin on the way IF they die. For terran 90% of them block in and wont attack until they have a bunch of units. THAT is where you hit em. make sure you have enough hatcheries, and income commin in so that you can blast em w/ ground units (hydra,roach,ling) and ill let them die if that doesn't kill em right there. Then the 2nd attack wave is 24+ mutas and its always gg b/c they can't rebuild their army as quickly

Either get behind our troops or get in front of them.

13
Posted Wednesday, August 22nd, 2012    Quote This Post
Level 6
1215 ARP
215/500, 285 ARP to go
215/500, 285 ARP to go
I wouldn't say Terran's are OP. I get beat by Zerg and Toss allot. It just comes down to your micro and macro. Use the keyboard shortcuts allot and you will improve. In SC2 seconds count.

Bravery is not born. It is made!

14
Posted Saturday, August 25th, 2012    Quote This Post
Level 2
121 ARP
21/150, 129 ARP to go
21/150, 129 ARP to go
There are no OP races...

I es teh best in the univrsi.

15
Posted Tuesday, September 11th, 2012    Quote This Post
Level 2
101 ARP
1/150, 149 ARP to go
1/150, 149 ARP to go
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