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League of Legends
LOL XP
Hi,
How XP is being calculated? I try to figure it out from stats but looks like matter of luck. What is the avg XP you get for a game?
How XP is being calculated? I try to figure it out from stats but looks like matter of luck. What is the avg XP you get for a game?
About IP read:
http://leagueoflegends.wikia.com/wiki/Influence_Points
And XP read:
http://leagueoflegends.wikia.com/wiki/Experience_%28summoner%29
No point copy pasting it all in here for you :P
http://leagueoflegends.wikia.com/wiki/Influence_Points
And XP read:
http://leagueoflegends.wikia.com/wiki/Experience_%28summoner%29
No point copy pasting it all in here for you :P
game length + summoner lvl
So, that's it? No matter of how good or bad i play there is only time in the picture?
Ranisz82 said: So, that's it? No matter of how good or bad i play there is only time in the picture?
More or less, yes. Sure if u win, you take more exp and IP. But get 30 kills on the same game dont give you a buf on them.
meowzor said: game length + summoner lvl
Really that's pretty unfair.
Tool1996 said:meowzor said: game length + summoner lvl
Really that's pretty unfair.
how is that unfair as it takes more exp you get more exp per win. Since games are longer you spend more time playing it only make more sense to get more exp.
Ranisz82 said: So, that's it? No matter of how good or bad i play there is only time in the picture?
Well you get more for winning than lossing
Whether you win or lose matters too, there's first win of the day and XP boosts that add to your gain.
Ranisz82 said: So, that's it? No matter of how good or bad i play there is only time in the picture?The thing youre missing here is that its a TEAM GAME! If your personal score is gonna get more xp then nobody would never ever want to play support or tank anymore. Everybody would take carry and try to get as many kills as possible. So imo current system makes sense.
To be honest... I suck at that game so I dont even look at the xp and I just play for fun... I'm like level 6.
kermanius said:Ranisz82 said: So, that's it? No matter of how good or bad i play there is only time in the picture?The thing youre missing here is that its a TEAM GAME! If your personal score is gonna get more xp then nobody would never ever want to play support or tank anymore. Everybody would take carry and try to get as many kills as possible. So imo current system makes sense.
Good point.
It's a bit of a grind, but you'll get there. If you ignore how long it takes you to level, and just play to have fun, you'll find the game more enjoyable.
ownageville said:kermanius said:Ranisz82 said: So, that's it? No matter of how good or bad i play there is only time in the picture?The thing youre missing here is that its a TEAM GAME! If your personal score is gonna get more xp then nobody would never ever want to play support or tank anymore. Everybody would take carry and try to get as many kills as possible. So imo current system makes sense.
Good point.
It's a bit of a grind, but you'll get there. If you ignore how long it takes you to level, and just play to have fun, you'll find the game more enjoyable.
Understand why it is like that.
On the other hand it gives opportunity for a better team to just wait for a period of time and not allowing opposite team making any move, just to make a match longer without actual ending of a match.
NVM I just wanted to figure out why stats are so inconsistent and not related to in-game efficiency.
Thanks!
If you feel like other team is just refusing to end it and you got no chance there is always surrender vote to end it yourself.
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