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The League of Legends Battlegrounds are off to a strong start all across the globe. As play has begun, we've been hard at work behind the scenes making improvements and listening to your feedback.
So far, we've seen over 750 matches completed and 5,000 challenges sent. We are extremely pleased with the state of Battlegrounds and are looking forward to the tournament rounds coming at the end of the season.
What We're Working On
We are working on numerous things to make Battlegrounds more fun for every one. We've been listening to a lot of your feedback and have quite a few changes planned for the future, as well as some items that have already been implemented.
Now that play has been underway for around two weeks we've had the opportunity to study and fine-tune our rating algorithms to better represent the skill level of teams across the board. I thought I'd share with you a bit of what goes into your rating so you can better understand the overall system.
The Battlegrounds reward activity as well as skill. We want you all to be active, so we provide a point gain just for playing matches, win or lose. We call this your "activity bonus". As you continue to play matches, the activity bonus per match decreases. The amount gained from your activity bonus will be viewable when we make ratings more transparent as mentioned above.
The largest factor in your rating is, of course, your skill. We maintain an internal "skill rating" separate from your final rating which appears on the standings (soon you will be able to see your skill rating too). After each match, your skill rating is adjusted up or down based on a multitude of factors, such as:
Here are a couple of key points to keep in mind. The higher your opponent's rating is, the more points there are for you to gain. The more matches you play, the higher our confidence is that you are as good as your rating says you are. Playing teams with a much lower rating than you will result in significantly less points gained if you win than playing teams closer to your own skill level.
It is also important to note that FFWs and FFLs do not impact any rating in any way. We've read several concerns over this decision and we continue to discuss this topic regularly. We are keeping an eye on the number of forfeit wins and losses and could potentially change this in the future. For now we want your rating to be mainly a reflection of how good you are as a team, and unfortunately forfeit losses and forfeit wins don't tell us anything about either team's actual skill. You are still awarded ARP for showing up for the match, which can give you other rewards.
Finally, it's very important to note that we are constantly monitoring and fine-tuning our rating algorithms. These changes are NOT being made arbitrarily, but rather are the inevitable result of moving from a relatively small pool of testers into a broad pool of thousands of teams and hundreds of matches. Frankly, scenarios have arisen which were simply not anticipated during implementation and testing. We've made adjustments in order to correct these issues and bring the ratings in line with formula as designed.
We did make a fairly significant change earlier today which drastically increased some teams' shown ratings and drastically reduced others. This was not a change to the formula, but rather a correction of a previously unknown bug. However, we do feel at this point we've ironed out most if not all of the kinks, so you can feel confident in your current rating.
We'd love to hear your thoughts! If you have any questions, criticisms, or suggestions please feel free to post in the comments section below and let us know what you think. If you have suggestions for any part of the system, from your match page to the challenging area please let us know. We'd love to hear your opinions. Let us know!
Enjoying my new life in California :)
Its just a game play now cry later
"Elvis, stop feeding" "Nu.. please"
I Swear I Didnt Know She Was 3
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