Valve Removes Art of Stealth from Steam

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For those who wanted to see how the game was, you can watch Jim Sterling play it in the above video.

The following was posted on the game's news section.

We (Valve) have identified unacceptable behavior involving multiple Steam accounts controlled by the developer of this game, Matan Cohen. The developer appears to have created multiple Steam accounts to post a positive review for their own game. This is a clear violation of our review policy and something we take very seriously.

For these reasons, we are ending our business relationship with Matan Cohen and removing this game from sale. If you have previously purchased this game, it will remain accessible in your Steam library.

Oh boy. First it was Digital Homicide and now we get something like this. Those who already bought the $6 game will have a piece of Steam history in their library. Remember this guys, don't violate the Steam policy or you will lose your account and be made a fool! Now if Valve could actually prevent people from submitting these types of games... that would be swell.

Replies • 33
Interstellar

Also, don't make asset store garbage games...Steam should have a stronger policy to filter all this crap out.


̶H̶e̶n̶t̶a̶i̶ Anime Lover

For sure man. It's probably easy for them to turn a blind eye and only remove things when it gets bad versus actively regulating.


It's a matter of time, that Steam is doing something against these "bad assets games", "multiple reviews" and strange behaving developers. But permitting such a great mass of games to their platform, their opened the gates...and now it takes much too long to introduce serious steps, those "bad guys" feel! But as Abdication said, they only do it, when things are far for worse!


Galactic

Not only was it an asset game, the developer tried to sue critics and he had sockpuppet accounts so he could spam the negative threads with them and make it loot better than it was.


And above everything mentioned above Steam should really change thier greenlight policy aswell cause im pretty sure people are botting those aswell


Interstellar

Personally I don't mind people using store assets.
After all, some of them are rather good, and if you can program but can't draw worth snot, it's a life saver. 
I think the real problem with those things, and especially that guys 'games' is that they are pure pumped out schlock at best, and the at worst description would probably get me banned. 

Of course another thing to think about. If you intend to go commercial, those store assets are probably best used as placeholders in most cases. Hire a real artist, or several, and have them design custom stuff that matches the games style so it looks far more unique and inspiring. You'll always score more points with folks when it looks like a coordinated whole rather than a pasted letter ransom note.