Battlefield V's Increased Time-To-Kill Is To Help New Players, DICE Creating New 'Core' Playlists

Battlefield V's Increased Time-To-Kill Is To Help New Players, DICE Creating New 'Core' Playlists

In a recent update to Battlefield V, DICE increased the health pools of all Battlefield V players in order to make the game more accommodating to new players, increasing the amount of time it takes to kill a player. After dedicated fans reacted negatively to the change and the limited options for playing with the faster time-to-kill, the developer will be adding new "core" playlists with the original health pools, the company announced yesterday.

The announcement was made on the Battlefield V community subreddit. Shortly after the patch increased the time-to-kill, many fans decried the change as the wrong move for the game. DICE's post began by apologizing to players about their lack of communication about the patch. "Changes to the game carrying this kind of weight needs clearer, earlier communication before getting rolled out," DICE said. "We will improve how we roll out updates in the future and respond more quickly when you have questions or concerns."

"The intent came from us observing that new players are having a very hard time with the game compared to our core players, and we wanted to see if we could improve this over the holidays so more players can have a great time," the post goes on to say. A lower time-to-kill can make the game feel faster and more active, but means there is less room for error when playing, making it harder for new players to get their bearings. These lower values, however, reward more precise play, which can make the game more satisfying once you learn the ins and outs.

For those players, DICE has created a solution. "To fix that, we will be adding a 'Core' version of all playlists in the game next week, giving you a clearer choice between new and old settings," the post says. "We’ll update you early next week on when the new playlist will be added."

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On the surface the split solution sounds okay, but splintering the playerbase could hurt the game in the long run. Either matches will take longer to find (especially as players move on to other games). Additionally, it's likely one kind of playlist is going to be more popular than the other, prompting most to spend more time in the more popular modes, which could effectively make these "core" playlists more of a appeasement tool than an actual solution.

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