Patch Notes Full Metal Judge - 27/10/2016

New Mechanic - Temporary Hit Points 

  • If a machine already has temporary hit points and gains more, it will stack. So, if you have 10 temporary hit points and gain 10 more, you will then have 20.
  • Temporary hit points will decrease over time.


New Machine: Full Metal Judge 

  • Full Character Page http://www.heavymetalmachines.com/site/judge/
  • Weapon 1 - Missile Gun: Shoots a missile forward. When it hits an enemy, it deals damage and drops a pick-up on the ground. If Full Metal Judge picks it, he receives temporary HP for a few seconds. The Missile Gun can have up to 3 missiles ready.
  • Weapon 2 - Blockade Breach: The car quickly thrusts forward, dealing damage and pushing enemies. Full Metal Judge receives resistance to pushes and collisions for a few seconds.
  • Special Weapon - Iron Storm: Full Metal Judge fires multiple shots from his Missile Gun in a short time. The missile effects are the same as the Missile Guns.
  • Advantage - Relentless Chaser: The fewer hit points Full Metal Judge has, the faster his Missile Gun and Blockage Breach cools down.

  

Visual Improvements 

  • We have greatly improved light and shadow in the arena.
  • The main menu has been improved.
  • The store and profile layouts have been improved.
  • The character selection screen has been improved.

  

Balance 

Clunker 

  • Weapon 1: Damage reduced from 60 to 50.
  • Weapon 2, Upgrade - Hauling Might: Temporary hit points changed to 125.

Little Monster 

  • Hit points increased by 50 (from 650 to 700).
  • Special Weapon: Now repairs Little Monster by 65 hit points per second for 8 seconds (520 hit points total).

Rampage  

  • Weapon 1, Upgrade - Safety First: Now gives 50 temporary hit points per target.
  • Special Weapon: It now takes 0.25 seconds to cast.

Wildfire 

  • Weapon 1: Doesn't get reduced damage per extra target anymore.
  • Weapon 1, Upgrade - Hell is for Everyone: It now increases damage by 8% for each additional target.
  • Weapon 2: Cooldown increased from 7.5 to 10 seconds.
  • Weapon Special: Cast time increased from 0.5 to 1 second.

Windrider 

  • Weapon 2, Upgrade - Shell from Hell: Now grands 100 temporary hit points.
  • Weapon Special: Cast time increased from 0.1 to 0.25 seconds.

  

Fixed Bugs: 

  • Fixed a bug that prevented some players from finishing loading.
  • Fixed a bug that prevented some players from getting daily quests.
  • Fixed a bug that prevented the bomb from exploding at the end of a round.
  • Fixed a bug that allowed players to use overheated weapons.
  • Fixed a bug that prevented Rampage's Weapon 2 from causing initial damage.
  • Fixed a bug that caused incorrect values to be shown at the statistics page.
  • 223 fixed bugs in total.
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