Capcom explains why Resident Evil 7's FOV is capped at 90

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Last week we dug through Resident Evil 7's options files on an unsuccessful hunt for a way to widen the game's FOV past 90, the maximum allowed through the in-game menu. Entering larger values didn't work, and setting the value of one option, "FOVHackEnable," to 'true,' just rewarded us with a crash. So we asked Capcom if it was possible to widen the FOV, and today we were forwarded answers from the Japanese development team. The bad news: Resident Evil 7 isn't built to work with an FOV past 90.

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