Mirage: Arcane Warfare - Everything you need to know

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Mirage is a skill-based game that lets you tear your enemies limb from limb with destructive magic and melee combat, while wielding complete control over every slash and spell. As it can be observed, the game has ancient Persian and Arabic influences. The conflict of the world is about magic itself.

Development on Mirage began in spring 2014, and then spent about a year in the concept and early design phase. 

The Mirage Closed Public Alpha began in September and Beta started 27th March 2017, which will run until close to the full release of Mirage. The game will be released in approximately 7 weeks, 23rd May 2017.

Additionally, the game is developed with Unreal Engine 4.

Regarding Mac/Linux/console versions of the game, the current focus is on Windows version of Mirage on Steam.

There are six classes in the game. Each class, on each team, has a unique personality and customizable appearance.

  • Vypress – An elusive and agile assassin that uses her mobility and speed to cut foes down
  • Alchemancer – Powerful mage that relies solely on the devastating power and capabilities of his magic
  • Taurant– Hulking brute that excels at melee and uses his size and physical strength to dominate enemies upclose
  • Tinker – Defensive trap specialist that uses her cunning and wit to defeat larger opponents
  • Viglist– Stalwart defender that supports her teammates with her control over the battlefield and knockaround capabilities
  • Entropist – Staff wielding hybrid that has a magic carpet and a mixture of offensive and support capabilities

There are two factions to play as in Mirage.

  • The Bashrahni Emirate represent the elite of their civilization, wielding the magic of the “Jinn” as a tool for power and industry. They dwell in the grand city of Bashrahn, with its opulent palaces and fine markets – and believe that magic can corrupt the mind and body if used in excess.
  • The Azar Cabal live as outcasts in the desert, cast out from the city due to their communion with the source of magic – the spirits of the “Jinnaye”. They disagree with the Bashrahni for using magic in the name of power and production; instead, their connection to the Jinn is far more spiritual, and less constrained.

Both sides are engaged in a civil war over the control of magic resources, as well as philosophical arguments around the use of magic. 

At the centre of Mirage will be a variety of Objective modes. You will work with your team to steal ancient magic artifacts and assault opulent palaces or bustling market bazaars, through an interconnected world where every location tells a story.

There will be other classic multiplayer game modes as well, including Team Deathmatch, Capture the Flag, Capture Points (control a location) and Push (escort). 

Mirage shares much of Chivalry’s DNA of intense first-person melee combat with a high level of control and precision over your attacks. With melee action expanding to various ranged uses thanks to magic abilities and projectiles, the variety of combat possibilities has been expanded massively – but the tactile feeling of obliterating your enemies into small pieces is more present than ever. Mirage, like Chivalry, is about challenging players to take full control over brutal combat abilities – but the playing field has become much more diverse.

Mirage will share the deep combat mechanics that we loved in Chivalry. Chivalry’s exchange-based melee combat is at the core of Mirage’s design. You can still “drag” attacks, block, parry, combo, riposte, etc. Weapon attacks are still registered through tracer paths. The ability-based magic abilities that Mirage adds on top of this core design allowed us to create a game with even more deep mechanics than Chivalry. Crucially, you can even block (or dodge) ranged-based magical attacks. As such, Mirage’s brand of arcane warfare feels like an intense melee sword fight from 20 feet away.

Mirage will feature a rewarding progression system that will see you ranking up your player level. Your rank will not carry over from Alpha/Beta into the full release.

The game is available for pre-purchase for 22.99£ / 27,99€ / 29.99$ on Steam and HumbleBundle Store.

There is also a Special Edition, which costs a bit more 29.99£ / 36,99€ / 39.99$. The Special Edition comes with magical goodies, from exclusive in-game armor to artwork and more + a free copy of Chivalry: Medieval Warfare for your Steam account.

Replies • 22
All your base are belong to us.

So it's Chivalry in Middle East from creators of Chivalry? I won't be surprised if their next game will have Far East setting.


Planetary

One word: AWESOME! That games looks so awesome indeed, Like Price of Persia on STEROIDS! YAY!


I am fan of Chivalry but last DLC for game make me disappoint. Hope this project will be more optimized.


Solar

Loved playing Chivarly so looking forward to playing this game too.


the Stormcaller
SpaceInvader said:

So it's Chivalry in Middle East from creators of Chivalry? I won't be surprised if their next game will have Far East setting.

Lmao.

DrMozG said:

One word: AWESOME! That games looks so awesome indeed, Like Price of Persia on STEROIDS! YAY!

Totally! If you're eager to play it right away, there should be some giveaways of beta keys. Got one several days ago, didn't had the chance to play it yet.

chjumaliev said:

I am fan of Chivalry but last DLC for game make me disappoint. Hope this project will be more optimized.

All I can say is that optimization is a rare bird.

azn_132 said:

Loved playing Chivarly so looking forward to playing this game too.


Abandon All Hope

Nice game in Prince of Persia 2008 style. Unfortunately can't play it coz missed beta giveaway. Feel sad (


Lunar

I'm questioning to buy it, but the game fighting mechanics are the same as chivalry...