The Iron Oath- An RPG where you can kill demons monsters and manage guild finances
The retro-styled game will offer two modes - The Iron Oath: The Mission phase, and the Overworld phase. The former focus on combat and exploration, while the latter "deals with managing your guild's affairs and traveling."
"Recruit, manage, and embark on missions with a roster of adventurers, testing the limits of their mortality," states the crowdfund description. "Every decision made carries weight and can have a minor or major influence on your characters and the world that surrounds them. As you and your guild progress, the world changes dynamically, enabling new storylines to discover and resulting in a unique experience for every playthrough."
So far the Kickstarter fund has raised just over $30,000 of the $45,000 the team hope to raise. The DRM-free game is currently slated for release in Q1 of 2019.
The feature list boasts things like tactical turn-based combat, a large and dynamic overworld, in-depth guild management with full control of your guild's finances, plus character development that promises every recruitable character will have their own personal backstory.
There’ll also be dynamic dialogue, meaningful decision-making, plus detailed pixel art.
For more, check out the teaser above, or head on over to the Kickstarter campaign.

- Tactical turn-based Combat: Deadly foes, traps and destructible objects means one misstep could be your party’s undoing. Proper planning and execution is vital to your success.
- A Large and Dynamic Overworld: 9 regions with over 50 hubs to visit. Cities can be overtaken, destroyed and rebuilt; while various factions can emerge, rise and fall. A playthrough can potentially last hundreds of years, resulting in many changes to the initial world state.
- In-depth Guild Management: Control your guild's finances, resources, alliances and roster. Your characters will age, retire and frequently die in combat and you will need to recruit and train their replacements.
- Character Development: Every recruitable character has their own personal backstory, incorporating events that have taken place during your playthrough. Their motives, alignment and traits all stem from this, but each of the three is subject to change as their career progresses.
- Dynamic Dialogue: Characters will converse over a variety of subjects such as the current state of the world or relevant past experiences, along with offering their input on any decisions you face.
- Decisions Matter: Your choices bear consequences and they can affect your characters, your guild and the many factions that exist throughout the world.
- Detailed Pixel Art: Meticulously hand-crafted pixel art characters, animations and environments help set the mood for your journey.