"Denuvo-protected games will continue to get cracked faster and faster," piracy group says

  • 18

A scene member who goes by the moniker Voksi told us that “[piracy] scene groups have found a way to get past [Denuvo’s] encryption and keygen files in just a day. They do not crack Denuvo, they simply keygen it, so Denuvo thinks nothing is wrong on the pirated version.” What that means is groups have found a means to replicate Denuvo-sanctioned keys for games, which can be churned out within hours of the game’s release, with little opportunity for Denuvo to fight back.

Assassin's Creed Origins desert

Despite its period of unparalleled success 18 months ago, Denuvo is facing obsolescence if it cannot dramatically change its approach to protection, which is why Ubisoft brought in a second level of protection intended to defend Denuvo itself with Assassin’s Creed Origins. The mod team on the Crackwatch subreddit told us that “we would say that the scene groups have figured out Denuvo and that their incremental patches might only distract them for a few days until they worked around those as well. In that case, unless there’s fundamental change in the way Denuvo works, which is not going to happen anytime soon, given that it took Denuvo months to upgrade from version three to version four, Denuvo protected games will continue to get cracked faster and faster.”

We reached out to Denuvo multiple times for comment on this story, but received no response. We also contacted representatives from Monolith, Bethesda, Creative Assembly, High Voltage, Respawn, Io Interactive, and Neopica, but they either did not respond, or declined to comment.

Replies • 7


Existential

That is what they do.  It only stands to reason that they will get better at it.


Ironically enough, the anti piracy program Denuvo made it more accessible for people to have conversations whenever piracy is actually bad or not for game sales by proving that there aren't really any differences in sales on games with anti piracy programs and those without (although there are a lot of aspects to consider where it can't be proven 100%).




runup said:

A recent EU report concluded that piracy actually increases videogame sales.

I'm glad there's more empirical support for what I've known this to be true for a loooong time now. Just speaking personally, I use to pirate things out the waaazo----I've got over 7000 games on Steam now, but even a decade ago it still resulted in me making way more purchases (for both the AAA games and those way riskier, but more innovative indie oddities)., and means better sales for the industry as a whole. 

The stuff I like would frequently result in immediate purchase, or at least  I"d pick it up later (even if I never play'd it again) when otherwise I'd just *never played it at all* and been too focused on whatever new releases exist by that point. There's a vast library within my library without a single achievement or any playtime for games that I've loved and played for countless hours already---never to be played again, yet purchased anyway. Especially now that I can. 

There's far more to say, and I could get into the counter-arguments and explaining their irrelevance, but I don't want to get sucked into that argument as a whole. Just to make my point: this is good. The intrusive DRM is bad, and leads away from the fundamental truth: people will buy a good product.