Fallout 76 dataminers uncover lots of new perk cards, including some for outlaws
The moment new game files appear on our PCs, curious players begin to snoop around in them to see what they might be hiding. The beta only arrived Tuesday but dataminers have already begun digging into Fallout 76's files, and have unearthed some perk cards that we haven't seen yet, including a few that will make engaging in bad behavior a bit easier.
It's worth noting that some or all of these datamined perk cards may not actually be in Fallout 76—game files often contain planned but ultimately unused features. We'll see if we can confirm that these cards are actually in the game as we play more of the beta this week and next.
Most interestingly (to me at least) are the details of a perk card for outlaws: players who have killed other players who didn't want to participate in PvP (the killer is then marked on the map and other players can kill them and collect a bounty). The card's name was already known: it's called, appropriately enough, Outlaw. Now we can see the details, though: the Outlaw perk card reduces the killer's bounty timer (how long they remain marked as wanted) by 20%, 40%, or 60%, depending on what rank the card is. We were told the bounty system was created to discourage players from attacking those who don't want to fight, but this Outlaw card—if it is indeed in the game—provides a bit of an incentive to be a bad guy. On the plus side for the outlaw's victims, claiming bounties is a lot of fun.
Speaking of bad guys, another datamined perk is called Wrecking Ball, which gives a bonus for doing damage to workshop objects, useful if you want to trash someone's camp. Alternately, a perk called Fix It Upper allows you to repair workshop objects for up to 200% of their normal maximum condition, which would help protect your stuff from any Wrecking Ball card bearers.
A card called Penetrator certainly sounds useful: it removes accuracy penalties in VATS while targeting enemy limbs behind cover. One called Lucky Break means equipped armor may repair itself when struck, kind of like when you thump the side of your computer and the fan inside stops making that irritating sound. Cute. And for you mutation fans out there, a card called Frayed Genes will enhance the positive effects of a mutation while using its serum (which also boosts mutation buffs). That sounds like a buff, with a buff, plus a buff. How high will a mutated marsupial be able to jump?
Again, this datamined info may not make it intact into Fallout 76: all we know is, it's in the game files. We'll see how much we can confirm as we play. You can skim the entire list of datamined perk cards in this Reddit post.
Critical Banker luck
- Rank You're a patient battlefield tactician, and can save a Critical Hit, to be used in V.A.T.S. when you need it the most.
- You can now save 2 Critical Hits, to be used in V.A.T.S. when you need them the most.
- You can now save 3 Critical Hits, to be used in V.A.T.S. when you need them the most. Banking a Critical has a chance to save an additional Critical.
Mysterious Stranger luck
- The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand.
- The Mysterious Stranger appears more often when using V.A.T.S.
- The Mysterious Stranger appears so much in V.A.T.S., he knows you by name.
Tenderizer
- Make your target receive 5% more damage for 5 seconds after you attack.
- Make your target receive 6% more damage for 7 seconds after you attack.
- Make your target receive 7% more damage for 10 seconds after you attack.
Overly Generous
- Rads increase your chance to inflict 25 Rads with melee attacks!
- Overly Generous Rads increase your chance to inflict 50 Rads with melee attacks!
Penetrator
- No V.A.T.S. accuracy penalty vs. enemy body parts blocked by cover.
Wasteland Whisperer
- Aim your gun at a creature below your level for a 50% chance to pacify it.
- Aim your gun at a creature below your level for a 75% chance to pacify it.
Lucky Break
- Slight chance your equipped armor will repair itself when struck.
- Chance your equipped armor will repair itself even more when struck.
- Chance your equipped armor will greatly repair itself when struck.
Dry Nurse Charisma
- You have a 50% chance to keep your Stimpak when you revive another player.
Fire in the Hole
- See a throwing arc when tossing thrown weapons, and they fly 15% further.
- See a throwing arc when tossing thrown weapons, and they fly 30% further.
- See a throwing arc when tossing thrown weapons, and they fly 50% further.
Fireproof Endurance
- Immediately gain +20 Fire Resistance.
- Immediately gain +40 Fire Resistance.
- Immediately gain +60 Fire Resistance.
Night Eyes
- Gain Night Vision while sneaking between 6:00 p.m. and 6:00 a.m.
Robotics Expert
- Hack an enemy robot for a 25% chance to pacify it.
- Hack an enemy robot for a 50% chance to pacify it.
- Hack an enemy robot for a 75% chance to pacify it.
Strong Back
- Gain +10 to carry weight.
- Gain +20 to carry weight.
- Gain +30 to carry weight.
- Gain +40 to carry weight.
Sun Kissed
- Slowly regen radiation damage between the hours of 6:00 a.m. and 6:00 p.m.
- Quickly regen radiation damage between the hours of 6:00 a.m. and 6:00 p.m.
Storm Chaser
- Gain health regeneration while outside during rain or Rad Storms.
- Gain high health regeneration while outside during rain or Rad Storms.
Critical Savvy
- Critical Hits now only consume 85% of your critical meter.
- Critical Hits now only consume 70% of your critical meter.
- Critical Hits now only consume 55% of your critical meter.
Last Laugh
- You always drop a live grenade from your inventory when you are downed.
Sneak
- You are 50% harder to detect while sneaking.
Nerd Rage!
- While below 20% Health, gain 20 Damage Resist, 10% damage and 15% AP regen.
- While below 20% Health, gain 30 Damage Resist, 15% damage and 15% AP regen.
- While below 20% Health, gain 40 Damage Resist, 20% damage and 15% AP regen
Grenadier?
- Your explosives detonate with a 50% larger radius.
- Your explosives detonate with twice the radius.
Long shot
- Your rifles have 10% more range and more accuracy when sighted.
- Your rifles have 20% more range and even more accuracy when sighted.
- Your rifles have 30% more range and excellent accuracy when sighted.
Tormentor
- Your rifle attacks have a 5% chance of crippling a limb.
- Your rifle attacks have a 10% chance of crippling a limb.
- Your rifle attacks have a 15% chance of crippling a limb.
Tank Killer
- Your rifles ignore 12% armor and have a 3% chance to stagger.
- Your rifles ignore 24% armor and have a 6% chance to stagger.
- Your rifles ignore 36% armor and have a 9% chance to stagger.
- Your rifles ignore 40% armor and have a 8% chance to stagger.
Ordnance Express
- Explosives weigh 30% less.
- Explosives weigh 60% less.
- Explosives weigh 90% less.
Demolition Expert
- Your explosives do +20% damage.
- Your explosives do +40% damage.
- Your explosives do +60% damage.
- Your explosives do +80% damage.
- Your explosives do +100% damage.
Travel Agent
- You pay 30% fewer Caps when Fast Traveling.
Escape Artist
- Sneak to lose enemies, and running no longer affects stealth.
Wood Chucker
- Collecting wood yields 100% more.
- Collecting wood yields 200% more.
Chemist
- You get double the quantity when you craft chems!
- You get triple the quantity when you craft chems!
Ammosmith
- Produce 40% more rounds when crafting ammunition.
- Produce 80% more rounds when crafting ammunition.
- Produce 100% more rounds when crafting ammunition.
Sniper Perception
- Gain improved control and hold your breath 25% longer while aiming scopes. Improved focus and better sighted accuracy.
- Gain improved control and hold your breath 50% longer while aiming scopes.
- Gain improved control and hold your breath 75% longer while aiming scopes.
Scattershot
- Shotguns now weigh 30% less and you reload them 10% faster.
- Shotguns now weigh 60% less and you reload them 20% faster.
- Shotguns now weigh 90% less and you reload them 30% faster.
Fortune Finder luck
- You hear directional audio when in range of a Caps Stash.
Frayed Genes
- A mutation's positive effects are vastly improved while affected by its serum.
Enforcer
- Your shotguns gain a 5% stagger chance and a 10% chance to cripple a limb.
- Your shotguns gain a 10% stagger chance and a 20% chance to cripple a limb.
- Your shotguns gain a 15% stagger chance and a 30% chance to cripple a limb.
- Your shotguns gain a 20% stagger chance and a 12% chance to cripple a limb.
Skeet Shooter
- Your shotguns have improved accuracy and spread.
- Your shotguns have even better accuracy and spread.
- Your shotguns have excellent accuracy and spread.
Animal Friend Charisma
- Aim your gun at any Animal below your level for a 25% chance to pacify it.
- Aim your gun at any Animal below your level for a 50% chance to pacify it.
- Aim your gun at any Animal below your level for a 75% chance to pacify it.
All Night Long
- All Night Long You suffer 20% less from hunger and thirst.
- All Night Long You suffer 40% less from hunger and thirst.
- All Night Long You suffer 60% less from hunger and thirst.
Outlaw
- Your maximum Bounty timer is reduced by 20%.
- Your maximum Bounty timer is reduced by 40%.
- Your maximum Bounty timer is reduced by 60%.
Rad Sponge
- When affected by rads, you periodically heal 80 rads on nearby teammates.
- When affected by rads, you periodically heal 140 rads on nearby teammates.
- When affected by rads, you periodically heal 200 rads on nearby teammates.
Exotic Weapons Master
- You can now craft crossbows, black powder guns, and more! (Plans required)
- You can craft Rank 3 exotic weapon mods. (Plans required)
Science Expert
- You can craft Rank 2 energy gun mods. (Plans required)
- Crafting energy guns now costs fewer materials.
Science Master
- You can craft Rank 3 energy gun mods. (Plans required)
- Your crafted energy guns have improved durability.
Wrecking Ball
- You deal +40% damage to workshop objects.
- You deal +80% damage to workshop objects.
- You deal +120% damage to workshop objects.
Radicool
- The greater your Rads, the greater your Strength (max +5 STR)!
Homebody
- Gain gradual health regeneration while in your camp or workshop.
- Gain improved health and limb regeneration while in your camp or workshop.
Super Duper
- When you craft anything, there is a 10% chance you'll get double results!
- When you craft anything, there is a 20% chance you'll get double results!
- When you craft anything, there is a 30% chance you'll get double results!
- When you craft anything, there is a 40% chance you'll get double results!
Stabilized
- In Power Armor, heavy guns gain more accuracy and ignore 15% armor.
- In Power Armor, heavy guns gain even more accuracy and ignore 30% armor.
- In Power Armor, heavy guns gain excellent accuracy and ignore 45% armor.
Power Smith
- You can now craft advanced Power Armor mods. (Plans required)
- Crafting Power Armor now costs fewer materials.
- Your crafted Power Armor now has improved durability.
Power Patcher
- Your Power Armor breaks 20% more slowly and is cheaper to repair.
- Your Power Armor breaks 40% more slowly and is cheaper to repair.
- Your Power Armor breaks 60% more slowly and is cheaper to repair.
Thunder Thighs
- Sprinting in Power Armor consumes half as much Fusion Core energy.
- Sprinting in Power Armor consumes no extra Fusion Core energy.
Portable Power
- All Power Armor parts and chassis weights are reduced by 25%.
- All Power Armor parts and chassis weights are reduced by 50%.
- All Power Armor parts and chassis weights are reduced by 75%.
Fix it Good
- You can repair armor and Power Armor to 130% of normal maximum condition.
- You can repair armor and Power Armor to 160% of normal maximum condition.
- You can repair armor and Power Armor to 200% of normal maximum condition.
Fix it Upper
- You can repair workshop objects to 130% of normal maximum condition.
- You can repair workshop objects to 160% of normal maximum condition.
- You can repair workshop objects to 200% of normal maximum condition.
Home Defense
- You can craft and disarm better traps and craft better turrets. (Plans required)
- You can craft and disarm advanced traps and craft advanced turrets.
- You can craft and disarm expert traps and craft expert turrets.
Locksmith
- You can craft Level 1 locks for your C.A.M.P. or workshop. (Plans required)
- You can craft Level 2 locks for your C.A.M.P. or workshop. (Plans required)
- You can craft Level 3 locks for your C.A.M.P. or workshop. (Plans required)
I'm Cured!
- Your chance to successfully cure any disease is improved by 25%.
- Your chance to successfully cure any disease is improved by 50%.
- Your chance to successfully cure any disease is improved by 75%.
- Your chance to successfully cure any disease is doubled.