Flashpoint is a brilliant addition to BattleTech's late game

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But really it's all about that axe.

There are a lot of different ways to build a lance in BattleTech, especially now that the Flashpoint expansion has introduced three new types of mech. You might want a bunch of gunners that can take out the opposing team from afar, or you could throw in some light mechs to outmanoeuvre them, but I keep going for the classic Rock ‘Em Sock ‘Em Robots tactic: punch everything until it explodes. I feel very well catered for, then, because now I can fling a mech with a giant axe into these heavy metal brawls. 

My big, sweet Hatchetman is the most beloved of all my mechs. He's large, of course (though technically he's medium, according to his classification), and he's rather deft at hitting things, specifically with a big robo-axe. Look at him go!

I'm extremely proud. The Hatchetman is obviously a brawler, excelling at close range fights, and he's got some short-range weapons along with his nasty axe. Despite looking like a big bruiser, he's surprisingly light on his feet, which he needs to be, given that he's his armour can't stand much of a pounding. Still, I like to throw caution to the wind and launch him towards enemies with wild abandon. 

Read More -- Flashpoint is a brilliant addition to BattleTech's late game - PC Gamer

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