Subverse developers talked a bit about the game

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- The gameplay is not quite similar to X-Com, in the Subverse battles are made easier, for example, there is no cover mechanics. Missions in X-Com last about 30 minutes, and in Subverse about 3-5 minutes;

- The progress of the relationship of the protagonist with the Wi-Fi affects their effectiveness during the battle. The higher the loyalty of the heroines, the more skill points are opened and the more skills available to the player;

- developers want to avoid "super-extreme fetishes" and "dark themes", as they are not combined with their vision of the game. The project was originally created for pleasure without playing out the tension, there is a lot of fun and satire in it;

- Subverse will have a lot of "interesting", for example a space station in the form of a giant ass and an alien with six eggs;

The game already has a page on Steam, but because of the age limit in the browser, it gives an error, go to the application. The developers plan to release the game in the early access to the PC this summer.

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