Cyberpunk 2077, Watch Dogs: Legion & Control will implement RayTracing
It seems that today is the day of RayTracing. First Watch Dogs, then Cyberpunk 2077 and now Control, although in this particular case has been seen in the form of gameplay showing how RayTracing technology has been implemented.
As confirmed by Ubisoft and Nvidia, Watch Dogs: Legion will use real-time ray tracing and other advanced technologies to create better graphics on platforms such as PCs.
It has also been known that Nvidia has collaborated with CD Projekt RED to integrate the raytracing technology in real time in one of the most anticipated games of next year, Cyberpunk 2077.
Unlike Watch Dogs, in the announcement of this technology Nvidia contributed two screen captures at a 4K resolution with the RayTracing active to demonstrate the potential offered in this title.
In the case of Control it has been seen in the form of gameplay showing how RayTracing technology has been implemented.
We must admit that it looks great and it seems that little by little the implementation is being done correctly, that is, there is already a greater visual difference, ignoring the hardware used.
At least in the minute that lasts the trailer is not seen any pull by the fall of performance, something that until now was not usual (to deny it) what if you know, according to YouTube, has been made at a resolution 1080p @ 60 FPS.
Cyberpunk 2077 — Official E3 2019 Cinematic Trailer