DayZ Will Be Banned Completely In Australia

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Earlier this week news came that, despite the game being rated MA15 + many times via an IARC online method, the Classification Board had blocked the physical sale of survival sandbox DayZ. Today, Kotaku Australia can show that the classification committee not only sticks to this rating, but also works to have the game digitally sold in Australia.

On June 4, after a request from local retailers to sell the game in brick-and-mortar shops around the nation, the classification board awarded DayZ an RC credit score for the first time. According to the study delivered on Friday evening, Kotaku Australia was forbidden "incentives or rewards-related illicit or prohibited use of drugs"

"Through general gameplay, the player is able to collect and use a variety of equipment, supplies and weaponry," the report says. "One of the options to restore the player's health is a marijuana joint, labelled 'cannabis', which is denoted by a cannabis bud in the player's inventory."

The reasons for Fallout 3 being originally prohibited in Australia are identical, and the study notes that while the R18 + classification rules allow substance consumption, it is not possible to use Fallout 3 "Detailed or Realistic." "If the use of cannabis within the context of this game did not act as an incentive or reward, its impact could therefore be accommodated within the R18+ classification".

"The use of drugs (marijuana) as an incentive or reward during the gameplay exceeds what can be accommodated within the R18+ classification and therefore must be Refused Classification," the report says.

A month after the RC rating, DayZ developers Bohemia Interactive requested a distinct IARC rating. The game was then classified as MA15+, which has immediately the same power as the classification board classification. The Classification Committee is, however, empowered to override the IARC scores.

One month after RC, DayZ developers demanded a separate IARC rating for Bohemia Interactive. The game was then categorized as MA15 + with the same authority as the classification board. However, it is authorized to override the IARC results by the Classification Committee.

Replies • 2

Just a good ol' boy

That's nuts. Forget that you can make someone kneel with their hands on their head as you cuff and execute them.

"If the use of cannabis within the context of this game did not act as an incentive or reward" I mean, I don't really see it that way. It's not so much an incentive or reward as a necessity. DayZ is post apocalyptic, a wasteland, and supplies are extremely difficult to come by (especially in high pop servers.) Many players will find themselves fully geared and lost running for HOURS through one of the largest in-game worlds I've ever seen. Just as in the real world, you're going to stumble across wild cannabis...and if it can restore your health and help you find the mainland before you lose all of that gear you spent hours, days, weeks finding then what's wrong? I haven't played in ages so I haven't seen the marijuana but I guess they're okay with people that have no medical knowledge playing a game that has always had

Pretty sure no one got a prescription for those "illicit" painkillers.

You can take your own blood out with a syringe, walk up behind someone else, inject your blood into them and subsequently watch them die from recieving a tranfusion of the wrong blood type.

Reefer madness.

I guess they have a problem with Rust as well? You can gather "hemp" to use as a resource.

edited