How Games Do Health | Game Maker's Toolkit

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You get shot. The screen goes black and white. You hide behind a block of concrete until your bullet wounds are magically healed. It’s the default way of handling health in modern action games - but is it the best? Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit Have Mark talk at your studio, university, or event - https://gamemakerstoolkit.tumblr.com Games shown in this episode (in order of appearance): DOOM (id Software, 2016) Call of Duty: Advanced Warfare
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