Streets Of Rogue Is A Roguelike You Can Talk, Bribe, Or Smash Your Way Through
I thought I was done with roguelikes, but Streets of Rogue pulled me back in. The game sprinkles gobs of Deus Ex DNA into the mix, resulting in a series of procedurally generated sandboxes where just about anything can happen. It’s fantastic.
Streets of Rogue takes the top-down roguelike antics of games like Binding of Isaac, Nuclear Throne, and Enter The Gungeon and marries them to the multi-tiered mechanics of games like Deus Ex, System Shock, and Dishonored. Sure, you’re a member of a resistance group with very high standards no matter what, but the rest is up to you. There are tons of wacky character classes to choose from, and each procedurally generated “floor” is a small city in which you can freely roam, do missions, and wreak havoc.
On my first run, I picked a simple, straightforward soldier and shot everybody until they shot me too much and I died. After that, though, I dug into the game’s absolutely bonkers selection of classes, which ranges from a bartender who can defuse explosive situations with a silver tongue to a literal gorilla who punches enemies through walls, creating new avenues for progression and whatever the gorilla equivalent of espionage is.
Here’s a video of part of gorilla run:
The gorilla can also rescue other gorillas, who will join him to help cast off the yoke of servitude and take mankind’s place at the table. There are, however, downsides to being a gorilla, if you can believe it. First and foremost, you can’t talk, so you won’t be buying supplies from shopkeepers or bartenders. Gorillas also can’t use guns, because their fingers are too meaty. On the upside, though, they start out with three bananas, and if you eat them, they create banana peels, which you can use to trip people. If you haven’t figured it out by now, details are what make Streets of Rogue so promising.
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