Assassin's Creed Origins will have gang conflicts like GTA San Andreas
Do you remember how gang wars flagged GTA San Andreas? Who could forget it! Well, something like that will bring us also Assassin's Creed Origins. From the official PlayStation magazine, we learn that this game will have three groups within ancient Egypt - rebels, Ptolemies and bandits. Each of these groups will be in conflict with each other and will occasionally fight on the map. And when we say fight, we are thinking of colliding on a large scale - including also battles with horses.
The main character Bayek will often work with the rebels but is on the player to choose whether to go in the battle with the two conflicted sides and to help them. It is interesting that we will be able to poison the bodies of the defeated in battle, and when the victorious side begins to search for the fallen enemies, they will be met with a deadly surprise, to Bayek`s contribution.
Ashraf Ismail, director of games, says the three faction battles will not be scripted or spawned in front of the player. For example, it is possible that you will not see them at all if you are not exploring the world around you. The conflicts will only be activated when the paths appear on the conflicted sides at the intersection of each other.
Tagged with: Assassin's Creed series, Games like GTA, Open World