The Script for Metro Exodus Is Larger Than 2033 and Last Light Combined

  • 629

 

4A Games managed to create one of the strongest story focused FPS franchises and fans can’t wait to play the game later this year when it comes out on PC, PlayStation 4 and Xbox One.

In an interview published on Official PlayStation Magazine UK’s latest magazine (issue 145, February 2018), Deep Silver’s Executive Producer Jon Bloch revealed that author Dmitry Glukhovsky penned a script far more complex those of the previous two titles.

To put this into perspective, Metro Exodus’ script is larger than both Metro 2033’s and Last Light’s combined, including all DLC. We are putting special attention into the PlayStation 4 Pro to ensure we are using every bit of power that it provides.

Metro Exodus was revealed during Microsoft’s E3 2017 press conference with footage running on Xbox One X hardware; a while later, Bloch highlighted the developer’s efforts to optimize the game on Microsoft’s console, but in this new interview he reassured PlayStation 4 Pro owners that they will get the same care from 4A Games. The big allure of this third entry is that Artyom will finally be able to move past the titular Metro and the city of Moscow itself, thanks to a steam-based train. Bloch briefly mentioned what he’ll find out there.
 
We will encounter new societies, religions, ways of life, environments, monsters, and mutants. Some will seem familiar in some ways, and some will be completely new. As life continued after the apocalypse, it evolved in different ways outside Moscow. Some areas are irradiated in similar ways to Moscow, and some areas are clear of any toxins or destruction.
 
From a gameplay standpoint, though, Metro Exodus is set to introduce much larger playable areas that are said to be between three and four kilometers in size. You’ll be able to explore more freely as you would in a sandbox-like game and that coupled with the dynamic day/night cycle and weather may make a significant gameplay difference, as explained by the Executive Producer.
 
Choosing when and how to approach different situations will have measurable effects on the player’s experience while completing tasks. Approaching a bandit camp at night might prove advantageous to a more stealthy player, but there may be more bandits around to have to deal with.
 
There’s no specific release date yet.
Replies • 82
Interstellar

Happy to ear this! I loved  2033 and Last Light, i think i ll go for preorder on this!



Still pretty human
Mizar said:

Happy to ear this! I loved  2033 and Last Light, i think i ll go for preorder on this!

Every game I was about to pre order turned out as disappointment afterwards and I was glad I didn't do it. Not even talking of No Man's Sky. In my case it was / would have been: Fallout 4, ELEX and Mafia 3.


Lunar

Metro is on my Fav. game list - right after Gothic 1 & 2 , Mafia II and Bioshock Infinite 



это говорит о том, что там очень весомые аргументы)) скорее бы заценить данный шедевр, т.к. иначе быть не может, предыдущие части мне очень понравились, весьма атмосферные)





Interstellar

I liked the first Metro, but it felt so claustrophobic with how small the maps and PoV was.   I guess since it was in a sewer system the small hallways might have been on purpose, but I felt that way even in the open areas.