Ubisoft Makes A Lot Of Money From Microtransactions, And It Wants More

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Microtransactions are big business at Ubisoft. The publisher today reported earnings for the latest period, and one slide from the company's presentation mentioned that add-on content was a "major booster to profitability" during the quarter.

Specifically, Ubisoft made €318.5 million from what it calls Player Recurring Investment during the last nine months. This figure is up 87.4 percent from the same period last year. Revenue from PRI made up 26.7 percent of total sales during the period, which is up from 20.9 percent compared to the same period last year.

 

This content is high-margin, Ubisoft said, given that it requires lower levels of marketing and research & development expenses. As an example, Ubisoft pointed out that it sells a flaming horse in Assassin's Creed: Origins for 1,500 worth of in-game currency, which comes out to €15.

Player Recurring Investment at Ubisoft includes things like in-game items and DLC packs, along with revenue from subscriptions and advertising. Another slide shows how Ubisoft revenue from PRI compares to similar figures from companies like EA and Activision Blizzard. As you can see in the image below, Ubisoft is trailing those companies on a percentage basis, though Ubisoft is intent on "clos[ing] the gap" with them as it relates to microtransaction revenue. This is to say, you can likely expect microtransaction systems in Ubisoft games to continue and expand in the future.

Ubisoft went on to say that the progress the company has made in the area of "player investment" should pay dividends when it comes to microtransaction revenue. For Rainbow Six Siege, the game reached a new monthly active user record in December, which is impressive considering the game launched two years ago in December 2015. Given that players are sticking around with Ubisoft games for a long time, that gives Ubisoft the opportunity to continue to sell them new content for a long time.

Also during the presentation, Ubisoft CFO Alain Martinez was asked for his reaction to the controversy and discussion around loot boxes in gaming today. He said Ubisoft thinks about loot boxes as "a question of quality and choice; it's as simple as that."

For the transaction to feel fair, the content that Ubisoft offers has to be the "right quality." He added that the items for sale should not feel necessary, but only optional. Players should feel free to not buy the content and still have a good time with any game.

Finally, Martinez acknowledged the discussion and debate happening right now across the world in regards to whether or not loot boxes should be considered gambling. Martinez said this controversy might be overblown, adding that the discussion he is seeing now is "much calmer" than before. He added that Ubisoft does not feel there is any major regulatory issue regarding loot boxes.

Replies • 10
Planetary

that sucks :/ Microtransactions will just become more popular.


Interstellar

Of course they want more, there will never be enough profit for any company and Ubisoft is no exception. 

We as gamers get pissed off for being nickle and dimed to death, but for them its business as usual and will continue to be so as long as its a profitable model.

As long as gamers buy this BS it will continue, we only have the gamer community to blame for the continuation of this model. No matter how much we yell we hate this crap it means nothing when gamers give the gaming industry billions in microtransactions despite the protest. 

As a gamer I hate this crap, as a investor I would drool over it  $,$



Modest

EA: Destiny, Battlefront, Battlefield, FIFA

Activision: Overwatch, CoD, Hearthstone

Ubisoft: ???

They don't really have a big IP that lends itself to microtransactions. I guess the Tom Clancy stuff, but obviously it's not at the same scale. If they want to stick with what is working for them, they'll have to sacrifice some of the PRI. If they want to take risks on new IPs or dramatically change existing ones, maybe they can catch up. I think I'd just stay the course.




Damn, EA and Activision Blizzard getting close to 50%.  Pretty soon there will be no game, just microtransactions.



Budaramma said:

Of course they want more, there will never be enough profit for any company and Ubisoft is no exception. 

We as gamers get pissed off for being nickle and dimed to death, but for them its business as usual and will continue to be so as long as its a profitable model.

"We as gamers" unfortunately is just in the minority. As many people keep saying how they dislike microtransactions on every related article in here, it's just nothing to be done as long as people keep enabling these companies to make profit.

It's also worth nothing that "Loot Boxes" are a form of microtransaction. They didn't get all their profit just from Loot Boxes. Many microtransactions aren't predatory or pay to win, and many companies use them just for cosmetic purposes.

The only problem i see with microtransactions is that companies pass the line of using them for cosmetics, and are also using microtransactions in a predatory way like EA does, like implementing a pay to win system or a roadblock where it significantly slows the game unless you purchase something, like Shadow of War did.


Interstellar

Ubisoft has been pretty slimy in the past, so don't expect them to be reasonable this time. After all, they have no problem with lying to the press.