Valve buys Campo Santo (Firewatch Developer)

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Independent studio Campo Santo (Firewatch) has been acquired by a most unlikely suitor—Valve, a digital store operator that once made video games. Three people familiar with the news confirmed the purchase to Kotaku today.

Valve plans to leave Campo Santo intact as a team, a source said, rather than absorbing the studio and re-assigning its employees to other projects. But the independent developers are already enjoying Valve’s perks—we’ve heard that this past week, Campo Santo employees got to attend Valve’s annual retreat to Hawaii. The studio will also relocate to Seattle soon.

 

 

Campo Santo, founded in 2013, released the critically and commercially successful adventure game Firewatch in February of 2016. The studio’s next game, In the Valley of Gods, is scheduled for next year.

 

 

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SAN FRANCISCO–LOS ANGELES–LONDON–SOMEWHERE IN NORTHERN ENGLAND—The twelve of us at Campo Santo have agreed to join Valve, where we will maintain our jobs as video game developers and continue production on our current project, In the Valley of Gods.

If you’re the type of person who gives two flips about this news, we can elaborate a little bit on this big decision. First, we really like making video games. Furthermore, and perhaps more accurately, we really like making and producing entertainment. From the day-to-day production of our last game, Firewatch, to the way we run the company, make merchandise, meet players at expos and shows, send out a quarterly literary journal, throw open-to-the-public game demos in the middle of an artificial forest—all of it is geared towards surprising, delighting, and entertaining the customers who have shared in our success.

In Valve we found a group of folks who, to their core, feel the same way about the work that they do (this, you may be surprised to learn, doesn’t happen every day). In us, they found a group with unique experience and valuable, diverse perspectives. It quickly became an obvious match.

Second, while visiting IGN’s headquarters in early 2015 to talk about Firewatch, we came across an undelivered 2011 Game of the Year Award for Portal 2. It happened to be engraved on an unopened bottle of champagne. Never ones to pass up free alcohol, we stole it and drank it to celebrate the launch of Firewatch a year later. So in some sense, this is a return home for us. Well, for that bottle of champagne.

Third, and last, we had a series of long conversations with the people at Valve and everyone shared the satisfaction we take in working with people whose talents dwarf our own to make things we never thought possible. Both sides spoke about our values and how, when you get right down to it, we, as human beings, are hard-limited by the time we have left when it comes to making the things we care about and believe in. They asked us if we’d all be interested in coming up to Bellevue and doing that there and we said yes.

Yes, we’re still making In the Valley of Gods (as a Valve game!); yes, we’ll still support Firewatch; and yes, we’ll still produce The Quarterly Review and our regular blog content. Thanks so much for your interest in our games and we’ll see you in Washington. Cheers.

—Campo Santo 

Replies • 3

So Valve is going to start buying out devs and their game when they need more "Valve" games.


Galactic

Hey, buying a company that is getting close to releasing a game is a good way to make sure Valve has games to release. Can't wait till Valve has bought up all of the game development companies in the world. :)


Planetary

so this game and also firewatch will change developer name from campo santo to Valve right?