Ex-Bioshock Developers Are Making A Game Inspired By Arabian Nights

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Uppercut Games, the Australian studio founded by a trio of former 2K developers, is taking players to a mysterious new domain in City of Brass, a first-person “rogue-lite” based on famous tales from Middle Eastern folklore.

Coming to PC this fall and consoles in 2018, City of Brass casts players as a thief attempting to reach the heart of the legendary city and the treasure it contains. The thief, armed with a whip and a blade, uses these tools creatively to navigate the ever-changing cityscape. Rather than simply hacking things to bits, players are encouraged to kill creatively, using their weapons to trip and manipulate enemies into deadly traps. There’s whipping, swinging, jumping, climbing—it almost sounds like a first-person Prince of Persia with a little Castlevania on the side.

Uppercut calls the game a rogue-lite as it features permadeath. Should the player stumble in their journey to the heart of the city, they start over with a new procedurally generated city, using what they learned in their previous life to get closer and closer to the prize.

Check out the official City of Brass website for more info. https://www.cityofbrassgame.com/

Replies • 162



Still pretty human

I do not understand how people think this looks nice.

Setting: Nothing new. We've been to the arabic world so often. From Ex-BioShock Developers I was expecting more creativity.
Gameplay: Scenes from the trailer look 1) Extremly Repetiive 2) Not challaenging 3) Lame. The Battlefields are just some wide spaces totally blank. 

Graphic: Sorry but the models look like they've been made my 3 year olds 





Galactic

Not a huge fan of rogue-lites, but I'm always down for first-person games


Planetary

Wow, Looks great and sounds interesting, I will definetly Keep an eye on it.