If someone showed you a Star Wars game with this graphics, you would replaced it with a movie
Star Wars Battlefront games at moments look photorealistic with DICE's Frostbite engine. However, in directed scenes with characters, you can from the airplane still see that here it is about a game and it is very difficult to get wrong about it. But future technologies and techniques will definitely reduce the boundaries between games and realistic views, and one of the things that will enable this for us in the future is the Raytracing Technique for which support was recently announced by Microsoft, Nvidia and AMD.
Although Electronic Arts itself demonstrated some experiments with this technique that allows a new system of scene lighting, it is interesting how another studio made a demonstration related to Star Wars. As you know, Electronic Arts has a license for the Star Wars games, although it has been hinted recently that Disney could terminate the contract with them because of a fiasco with Battlefront 2.
We do not know how much truth is there, but the fact is that Epic made a demo in its Unreal Engine 4 that uses Star Wars characters to show with what raytracing is feasible. Of course, do not drool immediately - this is a thing of the future and definitely you will not be able to run it on existing PC hardware.
Tagged with: Graphics in Games, Raytracing, Star Wars Games, Unreal Engine