EA vowed to avoid the controversial loot box system in the future

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Last gamer year we will remember by a number of extraordinary titles, as well by a debacle of the controversial loot box system, in which were particularly highlighted Electronic Arts and their video game in far galaxy. Specifically, the implementation of microtransactions in Star Wars Battlefront II infuriated the players who named the same the Pay To Win model, after which EA was forced to balance the system that by using real money can be bought only optional cosmetic additives.

It appears that such a redesigned of loot boxes has positively affected players around the world as Patrick Söderlund, a long-time executive vice president of Electronic Arts, recently appointed as the company's major designer, said gamers appreciate this change as more and more people join the game:

"It seems people think that in most cases they have done the right thing. But that does not mean we will stop. We will continue to try to improve the game and work on these things, and we will have to be very careful about what it means for our future projects."

Accordingly, Söderlund assures us that both Anthem and Battlefield, as well as other EA titles, will not suffer from the monetization or controversial loot box system that has affected Battlefront II:

"We have taken significant steps to consider and understand the mechanics of monetization, loot boxes, and other things in our video games before they reach the market. As for upcoming titles - Battlefield and Anthem - players have clearly shown that we can not afford similar mistakes. And we will not."

Tagged with: Electronic Arts, Microtransactions, Star Wars Games

Replies • 159

I'm guessing more expensive cosmetic microtransaction or they'll just come up with a new way to get as much money out of gamers as possible.







Finally some good news. Too many games going in for microtransactions