Todd Howard's Words About Fallout 76 And Reality
Forbes journalist Paul Tassi (Paul Tassi) after publishing his far-from-enthusiastic review of Fallout 76 revised the presentation of the game in the framework of E3 2018 and compared some of the statements of Bethesda Game Studios creative director Todd Howard with reality.
Todd Howard: "The new render, lighting, and technology for creating landscapes allows us to improve the detail by 16 times, and even see the elements responsible for the weather across the entire map."
Although Paul Tassi admits that in some places Fallout 76 looks good, he is not sure that he saw something 16 times more detailed than in past games from Bethesda. Moreover, sometimes the project looked worse than its predecessors. Sometimes it was seen how the sun's rays shine from the mountain. The presence of a miscalculation of the weather "for many miles" does not negate the fact that objects constantly appear from the air in close proximity to the hero.
Todd Howard: “We always wanted to tell a story about how it feels to be among the first characters to leave the shelters. Admission to the game, all these characters are real people, since Fallout 76 is a completely online project. ”
The journalist notes that Fallout 76 is neither an exciting online mass game in the spirit of Fallout, nor an interesting project in the traditions of the past. He also points out that the idea of "all these characters are living people," essentially meant "we removed all people under the control of artificial intelligence from the game."
As for Howard's statements about the possibility of playing alone, then, according to Tassi, such a format is far from fascinating, since quite a few battles are balanced for a team of survivors.
Todd Howard: “This is more benign survival. Death does not result in the loss of your character’s progress. You are part of a world inhabited by dozens of characters, not thousands. ”
As it turned out, "dozens of" characters "- this is 24 players on the server, thus, much of the card is empty. The punishments for death worked strange. Some players use death, especially during battles with other users, as a way to restore health and continue the fight. However, if you misuse the reception, then your equipment will break. This is a strange system from the swing to the end, said the journalist.
Todd Howard: “When we think about games, we remember the worlds, the choices available to you, the stories that you create and tell yourself. We are making a game in which all the choices are in your hands, where you decide what will happen. You decide who will be the hero and who will be the villain. ”
Obviously, the whole idea of "heroes and villains" fits into the ability to attack or help other players. The game has no dilemmas with tangible consequences affecting the world. All the “choices” are associated with typical multiplayer elements, like trying to kill another player or leave him alone.
Also at the presentation, Howard, announcing beta testing, joked about bugs in games from Bethesda. "I read on the Internet that there are several bugs in our games," said Howard. As you know, Fallout 76 is full of all sorts of bugs and technical problems.