Cyberpunk 2077 shocked fans with different beginnings of the game and new features (some more details on the post SanGuKon)
In the upcoming fantastic shooter Cyberpunk 2077 revealed several options for the beginning, which players will have to go before the start of the main part of the plot. Lead designer quests Pawel Sasko from CD Projekt RED continues to share the details of one of the most anticipated games.
This time, he told the players that in Cyberpunk 2077 they will not only have to choose the appearance and starting set of the character’s skills, but also the background of his life path. In addition, this prologue must first be played, and only then proceed to the passage of the main plot and the study of the open world of a dark future.
According to Sasko, there will be three versions of the prehistory of the main character: a tramp, an employee of a corporation and a child of the streets. Each of them will have its own plot, which is closely related to the main story. In addition, the starting location will also depend on this world. Pavel Sasko cannot reveal more information yet. It is not yet known how the players will pass the prologues. Fans suggested that pre-history could be in the form of a full-fledged linear mission or an interactive film with a choice of actions.
In addition, the authors continue to stir up the interest of players in their new project. Developers have repeatedly announced that Cyberpunk 2077 seeks to provide gamers with much more freedom in every aspect than in The Witcher 3, and this applies both to creating a character from scratch and choosing a passing style, variable dialogues or an approach to the combat system. According to the authors, a separate team was formed for the Cyberpunk 2077 to take into account the different features of the combat system and to ensure that the Cyberpunk 2077 boarder remained diverse and dynamic, regardless of the preferences of gamers. This time, the quest director of Cyberpunk 2077 Mateusz Tomaszkiewicz shared interesting information about the weapons in the game.
Tomaszkiewicz said that in Cyberpunk 2077 there will be a lot of different types of weapons, such as heavy weapons, light machine guns, revolvers, sniper rifles and the like. All types of weapons, in addition, will have alternative methods of firing. In addition, all weapons in Cyberpunk 2077 can be improved and customized for themselves in various ways. On Firearms in Cyberpunk 2077, you can hang various add-ons, such as sights or silencers. At the same time, each barrel has a certain number of slots for improvements, which will encourage players to different experiments and search for the most convenient weapons for each situation.
In addition to firearms, Cyberpunk 2077 will have a lot of cold weapons, Tomaszkiewicz said. Quest game designer mentioned all sorts of katanas, hammers, knives and, of course, laser whips, which impressed the audience in the new gameplay of the game on E3 2019. At the same time, the developers also note a large number of implants that players can embed in the body of their character. In addition, such implants or even some types of weapons of opponents can be hacked to use against themselves, and emerge victorious from an unequal fight.
As you know, Cyberpunk 2077 will be a game completely from the first person, and therefore the developers pay a lot of attention to a variety of details, for example, animations for handling different types of weapons, which will eventually become more professional and honed. In addition, players have already noticed that for one type of weapon there are several different options for what it looks like to reload.