Female Gamers Are On The Rise. Can The Gaming Industry Catch Up?

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In 2020, women accounted for nearly 41% of all gamers in the United States. And in Asia, which accounts for 48% of the world’s total gaming revenuewomen now make up 40-45% of the Asian gaming population, according to Google and Niko Partners. 

Female gamers are on the rise, and numerous studies have sought to understand if female gamers have specific motivations and game play behaviour's. Some country-based studies reveal that gaming motivations do differ cross-culturally across genders.   In addition to escapism, French female gamers look for competition or to challenge themselves; while French males look to games for coping with stress and for achieving success through competition. A study of Taiwanese gamers reveals females play for achievement and social reasons, while males play to pass the time. In America, it seems female gamers play for achievement and social reasons, to engage socially and maintain relationships. In regards to game playing, a recent study shows that female gamers play all types of game genres (especially popular online games) using different devices and platforms. 

If anything, what these studies highlight is the rich complexity of the female gaming population. The question being raised by those seeking full equality of opportunity, treatment and conditions within gaming is whether the industry is adequately structured  to serve this growing consumer segment. Organizations such as Women in Games, are advocating for a reimagination of the gaming industry, free of gender discrimination, by addressing the culture from workforce, product and the player community perspectives.

Replies • 15

Planetary
Angel_Arrow said:

Yeah, and 90% of them only have success because of sitting in front of their camera half-naked!

I also find that weird, and realized that there a big percentage of gamer are males who are without any partner and find joy in games to fill that void


Planetary

the psychology about genders is present in any type of medium, in this case, Gaming. Gaming is a sport that is in theory are playable by anyone equally; by a foundation that is true whether you like it or not because even though there are more males in the industry than there are female, unlike other sports, Gaming as a sport does not include any gender advantage such as masculine, and just like skill-based sport such as chess, gaming is largely about the skill that anyone can develop even a blind person can play, there's no such thing as gender barrier entry.... the only thing stopping people playing video games are interest.

 

blind gamer: https://www.youtube.com/watch?v=cKsyk55pLCc

no hands gamer: https://www.youtube.com/watch?v=ZMvikz2cA-8


Solar
Angel_Arrow said:

Yeah, and 90% of them only have success because of sitting in front of their camera half-naked!

You are really stretching the 90%.

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Galactic

I blame League...in general. Has nothing to do with this article.


Just what we need.  Science and psychology dissecting our motivations for gaming to craft "the perfect game" experience....  has that ever worked on anything?

If the proportion of female gamers is growing, they must like what's already there!  And if not, they'll likely do what my generation of gamers did...  grow up and become game makers!

But I forgot.  We NEED TO MAKE MONEY OFF THEM NOW!

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Interstellar

Muchos lo ven como una herramienta de trabajo al hacer streaming; otros simplemente juegan por diversión. El artículo esta interesante para analizar desde muchos aspectos (las estadisticas y el crecimiento exponencial de las mujeres en este mercado) pero alla de eso creo que lo más importante en la vida como todas las cosas es tener equilibrio y saber diferenciar cuando algo ya se volvio un vicio o adicción, saludos!

 




Planetary

I am a woman and I grew up playing games, it's only as an adult that I realised how uncommon it was in the world. I had other female friends who played games too. I was an only child so it wasn't a sibling who introduced me to it. I played Diablo at 9 years old, introduced to me by an older female friend, Tomb Raider by another female friend my age and as a teen I was introduced to Final Fantasy by another female friend who was a little younger than me. I don't think I had many male friends before my teens, so it could just be that men have a perception that girls didn't play games at a younger age, I don't know, but it wasn't my experience growing up.

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